A variant of the time-honored snake game using C++ ncurses library, featuring:
- The worm, and play ground quadrants as a linked-list .
- maze generation implementing Depth-First-Search with stack
Game logic driven by Linux system signals:
- SIGALRM: worm motion input
- SIGUSR1: worm event such as food eating, wall crashing, etc..
This looks super cool, great project! It would be cool to see the source files for this though, have a github link or a video of some demos? I would love to test it out!
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