RE: Designing Desirable, Dependable, Delicious, and Domineering Keywords for Diversion Diverstiture!

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Designing Desirable, Dependable, Delicious, and Domineering Keywords for Diversion Diverstiture!

in gamedev •  7 years ago 

It is tough to find keywords, because a lot of the good ones have much more popular and trendy titles instead of the smaller ones. It does show an increasing difficulty for new games to get recognized, unless they're spot-on with marketing.

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Yeah, marketing is the biggest part for a game’s success. Theres a lot of pressure to get the keywords right!