Eductating Expert Edits to Exercize Elegant Engineering for Effusive EntrepreneursteemCreated with Sketch.

in gamedev •  7 years ago 

These last 2 weeks have been a large detour, I don't think I got anything finished that I wanted to. I've also had the flu for a week, so not much got done over Christmas. However, I got some great design suggestions from an artist friend (Thanks Peter) . I'll probably do a before/after analysis on where I went wrong on design next week!!

Things I have learned:

  • Design is important. My friend gave me tons of design ideas that seem obvious now, but I completely missed, such as:

Show what is unlockable so that the player knows what to aim for (the game currently only shows a new skin once you've unlocked it)

Make the play button more obvious and bigger than the other buttons (like settings)

Show the player what the end goal is. I focused so much on the main game loop that I had forgotten to show the player why the hell they are playing the main game loop.

Keep consistent on the art style of the game. I need to fix some buttons so that they retain the same style as the rest of the art for the game.

  • Making promotional trailers sucks, I dislike it a lot. I don't know what I'm doing, and there's very few newbie-friendly trailer making programs that exist on Linux/PC. I'm much better at programming, so I ended up just coding the behavior I wanted to show off into my game (such as making a hand follow my mouse), then I did a screen recording of that. I'm not done yet, but I think I have all the clips I need recorded.

  • Steemit can be rewarding! I haven't bought any steem, but my last post made a little money! I got some help from a whale or two, but it's amazing to think that I was noticed enough to get a bunch of upvotes! I started this blog to document the trek to releasing my first game. I couldn't find anyone else who documented that journey and I know there's lots to learn that the gamedev veterans would forget to teach the newbies.

  • The expression "Fake it till you make it" is seemingly true! I don't have high hopes for the success of my game, after all, I'm new at this. But I really have no idea what I'm doing, I'm probably making tons of mistakes that I'll learn from on game release #2. Yet I'm closer than ever to releasing this thing!

Todos:

  • Implement some design suggestions.
  • Get better acquainted with the analytics I'm using
  • Get twitter and facebook group updated with the game description text and images
  • Generate a bunch of levels for the game (I am about 30% done this, just requires leaving my computer on for a few days)
  • Figure out good keywords for the play store.
  • Investigate Imgur - apparently it's a good way to make waves. I will put some promo images on there, as well as my gif.
  • Incorporate

Last Time's Goals:

  • Acquire 5 new followers [2/5 Failure]
  • Start on making a trailer [Failure, work in progress]
  • Get analytics working [Failure- I'm starting to regret choosing flurry, for some reason some analytics requests are ignored]
  • Make some animated GIFs to post about my game. [Fail]

Next Week's Goals:

  • Implement some of the design suggestions I got over Christmas.
  • Really brainstorm for keywords
  • Post at least once on twitter, facebook, and imgur.
  • 10 new followers (on any social media)
Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!