Today we added the ability to shoot, the last bit of last week's work. Then we put in our enemy witches and allowed them to be shot. Good stuff.
Tomorrow I'll try to give the evil witches AI to jockey for position. I'm thinking a simple FSM:
- Roam: Choose random locations, wander the screen.
- Freeze: Do nothing for a second while taking in some bit of information.
- Flee: Try and avoid the player's line of fire.
- Fight: Try and place the player in the line of fire.
Maybe I'll try and add little mood bubbles so we can see the AI's thoughts.
The three remaining days of Evil Witch Week need to also incorporate evil witches shooting back. We'll make that Day 3, and the last bits of Evil Witch Polish, like proper dying, palette-swaps, etc, Day 4.
Next week comes the final stretch as we create a final game for release.
Looking good.
I love pixel art...I actually run a weekly pixel art contest also, you should give it a shot.
Whenever you get playable, I'll gladly give it a go and provide some feedback for ya.
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