Squarehog first patch
Download (if anyone is interested on itch.io you can downloa their program wich makes downloading game from the platform easier, it's nice place to anyone that want to try new ideas and well done indie games)
https://lazygamezita.itch.io/
Patch 1.1
-Changed Esc button to work in game and restart properly
-Adjusted drop rate health pack -Removed good old standard mouse arrow for a blueone
-Minor gameplay changes and general balancing that should make the game a bit easier(let us know what you think)
-Fixed(?) bug that on multiple playthrough would make Seeds bullet damage the player even if not hit
-Changed walls sprite
-Balanced player and wall health points
Some screens
New Cursor
Drop rate changes and code
Here a snap of the notes we have taken from the first changes we wanted to make while watching friends playing.
Pretty happy with the result of this first prototype and still have to had all the changes keep tuned
And thanks for the support!
it's an interesting game. kinda reminds me of hotline miami controls. except it's mostly squres so it's kinda hard to know what the objective is or what i'm really supposed to do. i think art doesn't really match the gameplay so it gets less emersive. but great work. you just gotta keep going 👍
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Thanks for your words :)
Drawing inspiration from games like Ico, Shadow of the colossus and Dark souls or many from the indie scene(recently Rain World got me good) I end up really liking the idea that the player has to find it's objective for himself with no handholding. But you are right there's a line that still is hard to drawn and we(as in Lazygamez) have to sharpen our design.
Again thank you for your expert words we still have so much to learn and mad props for your project. Hope fully will vote you with more power ;)
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yes let's hope we both grow and help each other. never give up on gamedev and keep going!
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