[poinc] platfinity , the €1.5 platform game level designer tool

in gamedev •  6 years ago 

PIG.png

#easy
ok as per dear diary from 20180625

1:00 .. platfinity ... not that i expect much from a €1,5 editor but only one speed for vertical moving platforms? maybe i'll just try making a tile

... so let's ... but let's be concept-cat and stick to the comfort zone ... after all , manual drawing ?

why did i buy these computers if i wanted to draw ?

i have some setup with some moving platforms ... platfinity is a really basic leveldesign tool with ZIP coding or scripting to it, you get what's in it, you can change the graphics and the sounds other than that its minecraft

or lego, more like it lol

so let's seee ...

a platform ...


<svg width=256 height=256>

<defs>
    <linearGradient id="grad1" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:rgb(255,255,255);stop-opacity:1" />
      <stop offset="5%" style="stop-color:rgb(255,255,255);stop-opacity:1" />
      <stop offset="10%" style="stop-color:rgb(128,128,128);stop-opacity:1" />
      <stop offset="100%" style="stop-color:rgb(0,0,175);stop-opacity:1" />
    </linearGradient>
  </defs>

 <rect x="0" y="0" width="256" height="75" rx="10" ry="10"
     style="fill:url(#grad1);
            stroke: #005000;
            stroke-width: 1;" />

</svg>

looks like

sooooo ....

cut it out i guess ??

alpha channel needed ... RIGHT ... jeezes ... while time

and pick the transparent colour .. --> colors --> colour to alpha

amazing the stuff that comes pre-installed with a free OS isnt it?

so that took about 10 somewhat minutes, google svg gradient included ... let's put it on a flash drive and see what it says on windos

OH DEAR

like a charm ... the best part IS

its scalable vector graphics so ... if i change the size in the code it should render the smaller platform in exactly the same style and proportions


<svg width=128 height=128>

<defs>
    <linearGradient id="grad1" x1="0%" y1="0%" x2="0%" y2="100%">
      <stop offset="0%" style="stop-color:rgb(255,255,255);stop-opacity:1" />
      <stop offset="5%" style="stop-color:rgb(255,255,255);stop-opacity:1" />
      <stop offset="10%" style="stop-color:rgb(128,128,128);stop-opacity:1" />
      <stop offset="100%" style="stop-color:rgb(0,0,175);stop-opacity:1" />
    </linearGradient>
  </defs>

 <rect x="0" y="0" width="128" height="38" rx="10" ry="10"
     style="fill:url(#grad1);
            stroke: #005000;
            stroke-width: 1;" />

</svg>

YUP

rinse and repeat the GIMP

well actually i can just resize it, right ?

no need for all of that

if fits right in

no wonder since the svg tag defines the exact tile size already and gimp -> new image i just picked 256x256

as that old game used to say

easy as goblin pie

but as concept cat i would personally prefer to use code for every single bit ofcourse

added bonus here is : you use the same tag you start with you will have a consistent tileset, gradients and relative proportions and all that, you can switch colours for different levels and with the polygon option theres not much limit to it other than pixel art

you can do pixel art with canvas but i dont see why you would wanna, except for the sprites maybe ? (do they still call that sprites?)

....

well its something different from the usual catHUB <-> deardiary cycle

the way this goes maybe i might do me a few levels, see where i get without any scripting

(but i get my scripting fix by rendering the graphics in a browser ofcourse YAY ME)


yayah ... etcetera ... job, you say ? yea you should have thought of that 15 years ago instead of wrecking me to the street making me do what i had to do, never in my life no matter the threat is that gonna happen again YOURE TOO LATE

posts will be made late night, early morning due to @kiwibot / autovote system, to make sure i get the votes on the right post, bit quirky but we sorted that out, right ? please understand i never intended bad, but i NEED TO KNOW, its one of my flaws ...

if i get an actual complete tileset (i mean the sizes and stuff, changing hue in any editor cant be that hard) i'll probably put it up for free in either steam workshop if there is one or that site @vhhau told me about but i have to look that one up again ... i'm a hard thing to interrogate ... i never remember anything, not even my passwords

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are you also a programmer ? you're so full of surprissed @rudyardcatling

hehe :)
will check that link in few minutes. I've already learned that your replies are long and I need to allocate some time to read them :)

have a great day @rudyardcatling

Yours
Piotr

This post received a $0.011 (3.19%) upvote from @upvotewhale thanks to @rudyardcatling! For more information, check out my profile!

i wouldnt call myself a programmer, but i dont like titles or -isms at all ... i had a commodore 64 when i was 8, my old man bought it and he didnt understand anything about it so thats when i wrote my hello world from the manual ... i never wanted to take a job in IT working for someone else because that would drain all the fun out of it, and for some reason i have not succeeded getting my own business up here in hellgium (its not just like the americas or china ... not at all) so its a hobby more like ... but platfinity doesn't require coding its just leveldesign and graphics and sound really, more like playing lego

i had some things going on

but those are mostly tools ..GG and rpg maker use respectively Lua and ruby so you can adjust as much as you want by adding code to objects or run global scripts but the others are just pick & place

the last one was just a test to see if i could do an animation that runs in real time while syncing audio slices to it (120bpm) but the framerate of GG is too variable so it doesnt really "fit to the beat" lol

up until december when i got a bad head park (pun intended) ... so since i dont have an ssd to replace my brain with ive been quite void since then ... havent found my brain back ...

its not a depression, its just a void :)

here with platfinity i was just trying something, since im not really a graphic designer and the tiles are all square x by x size i thought why not use canvas or html to render them (what with the gradients and all) and turns out thats pretty easy to do, reusable and you can adjust the levels where the colours melt into eachother, i guess if i had any kind of drive i could cook up some php and javascript to add some sliders and boxes so i can put a webpage up where you can fiddle around without having to code ...

but that would be for after summer i think i'll be braindead until august ... (auto-preservation mechanism)

Hi @rudyardcatling

Thank you for this brilliant and amazing reply! :)

Im very sorry for such a delay with my replies but currently Ive been overwhelmed with amount of work that has been related to my latest contest. I never expected to receive such an amazing support.

Thank you for sharing your view. Just wanted to let you know that finally I had a chance to read your comment. Appreciate your time.

Enjoy your weekend :)

Yours
Piotr

no apologies required ... as you can see i'm lagging behind a bit myself, i havent even checked any peoples feeds in two weeks ... but i'm on it :)

no surrender, no retreat ... well, if you get a reputation for having consistently appealing content you will get a following sooner or later, nothing like word-of-mouth imo ... all that re-steem for steem is statistically not worth the price :)

only 16 days of replies to go and im back up to speed!

yeah, i've noticed that you were not very "present" lately @rudyardcatling

Im glad to know you're still well. just busy, right?:)

ps. are you on telegram?

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