When Destiny 2 came out in September, it felt like an extension of the original Destiny; one that showed developer Bungie figured out how to bring its original concept to life. As we said in our review, Destiny 2 was Destiny as it should have been, made with the benefit of the lessons Bungie had learned from three years of expansions, community interactions, and updates. It wasn’t perfect, but it was a step forward. By contrast, Curse of Osiris, the first expansion for Destiny 2, feels a big step back.
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