Epic cards are difficult cards to get, having the not-so-high probability of coming out in giant chests, gold, silver, crowns, or for free.
Epic cards are a fundamental part of the game because many times they are the main attack of the decks so in this blog I am going to leave the epic cards from arena training to an ice pick.
Currently, there are 23 epic cards and they can be purchased in the store with an initial cost of 1,000 gold.
1. The prince
The prince is a very good card for starting decks because it has considerable damage that increases when it charges, it also has a good speed and can act as a semi tank.
2. Baby Dragon
The baby dragon is a card that I don't consider very good because of its low damage and low life but you can do great things with it.
3. Skeleton army.
The skeleton army is a very good card for defense and can be for attack if you manage to mislead your opponent by making him spend his Zap or his arrows. It is a card that does too much damage due to the number of skeletons that hit at once, I personally recommend using this card as it is very effective when defending giants, princes, etc.
4. Witch
The witch is a very good card both in attack or defense as it does considerable damage and the skeletons it generates can help with troops like the prince or the giant can also achieve very good combos with it.
5. The Lightning Bolt
The lightning is a fundamental part of many top decks to be able to destroy a trio of musketeers without problems or to eliminate tombstones in the case of a golem deck in my opinion is a very good card both in defense that support in the attack.
6. Barrel of goblins.
The barrel of goblins is a fundamental card in the low areas as it can be combined very well with a giant or a valkyrie, to be able to get directly to the tower can inflict a lot of damage if the opponent does not stop it in time.
7.Skeleton Giant.
The skeleton giant is a very good card but very annoying in some cases because if it reaches your tower will cause great damage with the bomb that drops when it dies.
8. Balloon
The balloon is a very good card in low arenas because of the lack of troops that attack in the air it is very difficult to stop it, especially if it is accompanied by a giant or the aforementioned skeleton giant.
9. Fury
The function of the fury is to increase the speed and attack speed of the troops that are within the radius can be combined very well with decks of forts or fast decks.
10. Crossbow
The crossbow is a building that shoots arrows at the tower if there is no other target to defend, the crossbow is in several tournament decks because of its ability to shoot at the tower directly.
11. Ice
Ice is a spell that freezes all troops or buildings inside it for 4 seconds. It can be combined with a fortified or quick rotation deck.
12. P.E.K.K.A
The pekka is a card that has a lot of resistance but is slow and has low damage per second when attacking every 2 seconds so it is easy to stop it with cheap troops.
13. Poison
Poison is a card that deals damage to troops or buildings in its range and can be used to both defend and attack.
14. Mirror.
The mirror reflects the last card deployed with a higher level if the mirror is high level it can be used to reinforce the attack or to have more troops defending.
15. Tornado
The tornado is mainly used to defend as it drags the units making the center of its range. It can be used to deflect forts, giants etc.
16. Golem
The Golem is an attack card that goes directly for the tower is very slow but very resistant has considerable lethal damage and golemites can get to finish knocking down a tower.
17. Dark Prince
The dark prince is a card to attack as it is more difficult to stop it than a normal prince as it has area damage and a shield although it does less damage than the prince can get to knock down a tower alone due to its high life.
18. Guards
Guards are neutral troop that can be used for both attack and defense. They can stop a prince in trouble or a mini pekka or they can support a giant combo.
19. Bolero
The Bolero is both a defensive and attacking card. Due to its ability to push troops back and its area damage it is very good for tanking or support.
20. Cloning
The cloning is a card coming out soon you can see my other blog dedicated only to this card
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