26 [Review]_GNAR_Neck Upper Neck__League of Legend

in games •  6 years ago 

the story of Gnar

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Gnar is a primordial Yordle whose happy nature can erupt into rage in the blink of an eye, making it a destructive beast. Freezing in the Millenium Foot, this curious creature escaped and jumped into a strange new world that was magical. Enjoying the danger, Gnar throws everything at his opponent, the bone boomerang, or a nearby building.

Guide the skill and build the hero

Gene Mutation
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When fighting Gnar will be increased. Having reached the maximum level, he will be able to transform into Giant Giant, gaining survivability and gaining a new skill set.

Throw Boomerang
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Distance: 1100

Gnar throws a damaging boomerang and slows down the enemy before returning to him. If he catches the boomerang, the cooldown will decrease.

Ginar throws a rock, which hits the first hit, dealing damage and slowing everything down. The stone can be picked up to reduce the cooldown.

Gnar Tiny: Inflicts a 5/45/25/30/35% damage for 2 seconds to cause a Boomerang to inflict physical damage and slow the Movement Speed. The boomerang will return to Gnar after hitting an enemy, dealing 50% damage to the next hit. Each unit is hit only once. Getting the boomerang will reduce its recovery time by%.

Ginar Giant: Throws a rock at the first hit, slowing all nearby enemies and dealing 5/45/85/125/165 (+) physical damage. Picking up the stone reduces the cooldown 60%.

Tribute / Damage
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Gnar's attacks and abilities make him feel excited, causing more damage and increasing his Movement Speed.

Gnar was not excited, but simply wanted to smash everything in front of him, stunning the victims.

Gnar Tiny: Intuition: Each hit or skill on the same unit deals an additional 10/20/30/40/50 (+) +6 / 8/10/12/14% Target's Magic Damage and Gnar% Increases Movement Speed ​​for 3 seconds (100/150/200/250/300 Max Damage to the monster).

Giant Giant: Stuns enemies in the area for 1.25 seconds, and deals 25/45/65/85/105 (+) physical damage.

Gnar receives the Extra Movement Speed ​​from Extreme Pass when Giant is exhausted.
Jumping / Crushing Toys
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Distance: 475

Gnar jumped to the chosen point and swung away from the head of any unit he landed on, to move further.

Giant Giant is too big to jump, so he must hit the ground, causing damage to him.

Gnar Til: Jump to a location, gaining 20/30/40/50/60% Attack Speed ​​for 3 seconds. If Gnar landed on a unit, it would allow him to jump further. Deals 20/60/100/140/180 (+) [6% of Gnar's maximum health damage] to physical damage and slows the attack if the unit he encounters is an enemy.

Giant Giant: Jumps to a location and deals 20/60/100/140/180 (+) [6% of Gnar's maximum health] dealing physical damage to all enemies around where it landed. The victims directly hit by Gnar will be delayed in a moment.

If Crush is used at the moment of transformation, Gnar will still be able to bounce off.

GNAR!
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Distance: 590

Giant Giant throws everything around him in the chosen direction, dealing damage and slowing down the hit victims. Any enemy hit the wall is stunned and suffered additional damage.

Gnar Tiny: Internal: Boomerang's recovery time will be reduced by 50/55/60% when reloading the Boomerang, and the Acceleration Speed ​​plus 45/60/75%.

Giant Giant: Deals all nearby enemies in the direction indicated, dealing 200/300/400 (+) (+) physical damage and slowing the victim by 45% for 1.25 / 1.5 / 1.75 seconds. Any enemy that hits the wall loses 150% damage and stuns instead of slowing.

How to play

Laning phase

Gnar got up quite slowly in the early stages, so mastering the Mini Gnar was the key to a good lane ride. Mini Gnar has enough tips to protect yourself against tigers. Boomerang Throw deals quite a bit of damage to enemies along the way and its slowing ability will help Gnar maintain the distance as well as avoid the counter attacks. With W, Hyper gains additional damage, allowing Gnar to take advantage of the attack with constant Boomerang Throw attacks. When in the form of the Mini Gnar, save the Hop for the purpose of escaping: it is a skill that helps to fight very well that Gnar can use on opponents along the road or general jungle when appearing to escape
After having Mega Gnar. As a brutal monster with the ability to control the impression and sudden attack damage, Mega Gnar brings a completely different play to improve the strengths and weaknesses inherent in this general. Gnar becomes a fighting machine: slow, steady and persistent, and despite the ability to deal massive damage, Mega Gnar does not have the skills to follow him.

While the Mini Gnar is mischievous enough to appear in every corner of the battle, Mega Gnar is most effective when plunged into the center of the battle. After using Crunch directly on the hero along the way, a Boulder Toss and Wallop will quickly put the opponent in the highest defensive position possible. However, Mega Gnar also has its drawbacks, especially when hunted. Mega Gnar does not have effective escaping skills and must rely on the blood and resistance stats to stay alive as long as he can reach his head. Things will change dramatically once Gnar reaches level 6 and learns GNAR !. Even with enough damage, the effect of this skill is strong enough to save Gnar's life - and to end the enemy - especially as they stand near the walls.
Place the enemy near the grass by Mini Gnar, then transform and use GNAR! To knock them off the wall, stunning them while you continue to release the remaining skills. If your enemies are confident enough, use this skill to stun them near your head. When you want to escape from these attacks, just throw them away and you will have the time needed to retreat.
Combat
nar has three different stages in the battles, each of which depended on the timing of the forms. At first, need to dodge the initiative to open the fight when accumulating points with Mini Gnar. Fly with the Boomerang Throw and Hyper Intrusion to drain the opponent's vital force. Once Gnar was about to make the transformation, he jumped straight into the opposing team. Whenever Mini Gnar activates a skill with an Ax filled, Gnar will transform into Mega Gnar, which means that even though the enemy will only see a small fluff jump to him, then suddenly it becomes one thing. Something very different when touching the ground.
Once Mega Gnar landed, its role was to disrupt as much as possible, using Boulder Toss and Wallop to inflict damage and control nearby enemies. Gnar will maximize the effectiveness of a defending general here, blocking his massive body-guided skills and forcing the enemy's rangers to attack. Capture the moment of GNAR! is important: accurate timing can simultaneously interrupt many enemy skills and select the exact location that can cast the enemy team towards a building, stunning the whole team food network.
When Mega Gnar's bar starts to fall, the power of the Mini Gnar will become a great weapon to clean up. With its agility, it can shorten the distance with Hop and regular attacks, when enough, will activate Hyper and give Mini Gnar a great deal of movement speed. In addition to Boomerang Throw, Gnar has all the tools necessary to chase and finish his objectives.

construction of furniture

image.png NINJA TABI
image.png FROZEN MALLET
image.png THE BLACK CLEAVER
image.png Gargoyle Stoneplate
image.png Thornmail
image.png Guardian Angel

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