Sega Saturn – What the Hell Happened?

in games •  7 years ago 

When Sega was preparing the launch of the Sega Saturn console they were arguably one of the largest gaming companies around. They were coming out of the 16-Bit wars against Nintendo, which by the end was a pretty close tie (the only quantative outcome of that war was that NEC lost). The Sega Genesis was hot, the Sega CD was for all intents and purposes better than the 32X which some argue Sega should have never released. Even though Sega had a few stumbling missteps towards the end of the 16-Bit war, they were coming out of it, in many respects, quite well off.

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Sega had developed studios directly tied to creating new CD-ROM based games for the Sega CD, they had a strong showing in the arcades, and their upcoming hardware, the Saturn, was to face off against industry newcomer, Sony. Up till this point, Sony had only worked on “some” hardware such as sound chips provided for the Super Nintendo. They had yet to enter the full-fledged hardware market. Sega was in position to control the fledgling 32-bit market before it even started in full swing (I know, there was the 3DO and the Atari Jaguar out already but we all know how those ended up). As history would show us, Sega very much under estimated the level of understanding Sony had of the gaming industry.

Let’s revisit Sega’s early days for a moment so that we may better understand their missteps with the Sega Saturn (and later the Dreamcast). Sega came to North America with an 8-Bit console they called the Master System. I know I catch a lot of flack for saying it was not a success. Since success is a relative term it is going to mean something different to each person thinking about it. For me, the Sega Master System (SMS) was not a success. What the SMS did bring gamers was Alex Kidd (many titles), Phantasy Star, and many Sega arcade games ported for play at home (not understanding the power of exclusivity Sega licensed many of these games to Tengen who released them on the Nintendo Entertainment System. With the Sega Genesis, Sega was determined to not make the same mistakes again.

With the Genesis, Sega was in position of fighting a newcomer to North America – NEC. In Japan NEC was the big dog, of sorts. In North America, they floundered quite hard, misunderstanding the market was one of their biggest mistakes. Sega capitalized on their troubles from the SMS days, followed Nintendo’s lead and tied up third party developers via contracts – though they were not able to arm wrestle as much out of third parties as Nintendo could achieve. The Genesis was different.

Titles were hitting store shelves regularly, fans were happy and things were going well because Nintendo had not yet entered the 16-Bit market and NEC was unable to find their head in the hole in the ground they stuck it in. Life was good for Sega.

As Nintendo made plans to enter the 16-Bit market, Sega hired a new advertising agency and was about to take direct advertising to a new level. Featuring head to head comparisons between Sega’s titles and those of Nintendo’s new Super Nintendo went well. Having a new mascot was also a big boost for Sega as Sonic the Hedgehog probably single handedly helped propel Sega to the same level, at least in the eyes of fans, as Nintendo.

Sega seemed to have arrived. They had the marketing thing down, they had sponsorships, licenses, and companies were knocking down the door to develop for the Genesis. It probably helped that the Genesis was based on a Motorola 68000 CPU so anyone programming on Atari ST or Commodore Amiga computers was already quite at home here.

Sega took Nintendo head on with titles like Vectorman, Gunstar Heroes, Sonic, X-Men, and many more. If you wanted to play sports titles then you had to have a Genesis as Sega was picking the right names and signing them at the right time. Some were a miss but for the most part, Sega had sports in the bag. They went head to head with Electronic Arts (EA) for a long time in the sports arena and in many instances, took home the gold.

Sega was living the dream. Even their Sega CD add-on was seeing more success as time went. Sega spent millions on CD-ROM game development studios for instance. Then the Sega 32X happened and things started going downhill. This is the point where I can point to single handedly being the moment when Sega lost touch with the fans. Stay with me here.

The 32X had some interesting games. Titles that should have been on the Saturn at launch including, Metal Head, NBA Jam Tournament Edition, After Burner, Primal Rage, Space Harrier, Spider-Man: Web of Fire (good luck finding that one for less than the value of a Kidney on the black market), Virtua Racing Deluxe, WWF Raw, WWF Wrestlemania: The Arcade Game, Star Wars Arcade, Zaxxon’s Motherbase 2000, World Series Baseball, and finally Shadow Squadron.

The Sega 32X was that console that should never have been released. Simple. Sega lost their vision. This is what I think caused them to launch the Saturn a good five to six months early – something many claim to be a BAD move and I happen to agree for assorted reasons.

Sega didn’t think through the early launch of the Saturn. For instance, they didn’t tell third parties they were doing this so NO ONE had games ready till closer to the previously announced launch date. This left early adopters in a bad position as they had just a couple of games to play for that LONG period of time (six months with no new games is indeed a long time). I remember this vividly – visiting my local Electronics Boutique where I was on a first name basis with most of the staff (I had a subscription style account for many genres of games on certain platforms for instance). I was there the day the Saturn went on sale. I remember pacing, thinking about it, remembering the coverage in Gamefan magazine. Listened to the sales staff bring up that they were completely caught off guard by the launch and not to expect much till later that year as far as new games. I passed at this point because by the time I did decide to buy the console they only had one game left in stock and I remember not being a fan of it, or knowing much about it and a $400+ investment to find out was not in my future.

The Saturn launched with a handful of games:
Clockwork Knight
Daytona USA
Panzer Dragoon
Pebble Beach Golf Links
Virtua Fighter
Worldwide Soccer: Sega International Victory Goal Edition

Okay, here is where I feel the problems for the Saturn start to compound. We are talking about a console that launched at $400. The 32X was less than $200 but required the $100 Genesis to run, so you have a $300 “combo” console that had better games (as listed already), never mind the bad taste in the mouth of gamers that bought into and then saw the Saturn launch not too long after. The point is, the 32X should never have been released and those games that were released on it should have been launch titles for the Saturn.

Imagine, if you will, a world where Sega did not release the 32X and instead put the effort they did in that, now not released platform, into the Saturn. Imagine if the Saturn had launched with the original six games Sega did launch with but then every couple of weeks, trickle out a couple of those former 32X titles? Imagine, I seem to like that word, if say Star Wars Arcade and WWF Wrestlemania: The Arcade Game were released within one month of the launch. Then following those up, say we got Space Harrier and Zaxxon’s Motherbase 2000, keep this up until the third parties could catch up and bring their Saturn games out.

Now, Sega was known for arcade ports so this is where I they continued to multiply their problems. Sega should have had programmers hard at work porting their arcade games, the PR/licensing department securing rights to other arcade games, and overall, presenting a more powerful front to gamers. Imagine had Sega licensed some Capcom arcade games such as Final Fight, even Street Fighter II. What if Sega had swung an exclusivity deal with SNK for their Neo Geo home ports?

The biggest screw-ups I can think of Sega committed at the time, besides those listed immediately above, is their lack of belief in their own games from the Genesis days. Compilations would have done quite well on the Saturn, especially for those five-long gamer starved months. A Sonic collection did finally make it out (should have been BEFORE the Playstation launched) and we did get an arcade compilation by Working Designs’ “Spaz” label (again, should have had that out BEFORE the Playstation launch and from Sega themselves). Sega should have had arcade compilations that featured Shinobi, Dynamite Duke, Midnight Resistance, etc. Other collections that should have been released would have featured puzzle games (Columns being the head runner there), action games (Vectorman 1 and 2, Alex Kidd, Gunstar Heroes, etc) and keep going this way till we have a ton of collections out. Fans would have ate those types of releases up as most of these games would have been LONG out of print and not readily available for purchase on Sega Genesis (remember, Ebay is quite a while away from taking over the Internet).

Sega was just never able to capture the proverbial “lightning in a bottle” that they wanted. Their marketing was just too far off. Blue tinted men and women taking up the majority of the page with small screenshots floating around them just weren’t breaking registers at stores with sales. Sega also was not making the moves that would have counted in their favor with the Saturn either. They never brought over the 4-Meg RAM expansion cartridge which kept Capcom from being able to bring over to North American gamers titles like X-Men vs Street Fighter and SNK was unable to bring some of their more demanding home ports for King of Fighters games here either.

When Sega did make a good move (Legend of Oasis, Shining Force III Part One, Dark Savior, Shining the Holy Ark and Gungriffon to name a few) they would let the momentum die. Fans had to translate Shining Force III Part Two and Three themselves and we never got Fantasy Star V, or a remake of any of the previous ones for that matter on Saturn (or Dreamcast or PC or well you get the idea). I am not knocking Nights but rather than getting all artsy with game development, Sega should have been focusing on what brought them to the dance first, then go surreal with games second. Not having a Saturn original Sonic, Phantasy Star, Alex Kidd, Vectorman, etc is pretty unforgivable.

Sega put their foot in their mouths many times with the Saturn and it cost them support from companies like Working Designs (who ported updated versions of Lunar 1 and 2 to Playstation instead) and Capcom (who did bring many of their arcade games to the Playstation, even in crippled form). Sega was losing touch with reality and it was showing in the games they could get released on their platform. Rather than becoming a recluse and refocusing on arcade games with compilations, updates, etc, Sega just kept plugging along until they abruptly killed the Saturn – destroying quite a bit of good faith with gamers and industry veteran companies like EA (who would cite this untimely demise as their reason to not support the Dreamcast later).

Maybe, just maybe, the 32-Bit wars would have ended slightly different had Sega not screwed the Saturn launch with the launch of the 32X prior. I don’t really have a problem with the early launch of the Saturn, it was a GOOD move on Sega’s part. Where they messed up was not having a plethora of games ready to follow in the five months or so till the Playstation made its debut. Sega could have controlled the market for at least a little while. Maybe we would have seen a change in the market thusly setting Sega up for continued success. Then again, gamers may have turned their backs on Sega as just rehashing their history - like they do now with the compilations that are released on nearly every platform that will play them. For me, I like to think had Sega done half of this stuff they would have been better off – I know I would have been more likely to have purchased the console sooner (I picked it up, I think the next year, it has been awhile). I love the Saturn, it is a great console, I just wish more gamers would have discovered it back then.

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  ·  7 years ago (edited)

I like Sega and I own a Saturn and Dreamcast. In fact, I personally flew to Japan to buy Dreamcast when it was released. I was hoping that Dreamcast could get Sega back to a better position in the console war. It was actually an good idea to have the memory unit running small games that can interact with the console games. Too bad that Sega just could not figure out how to make use of the excellent idea and ended up with current situation.

Now that is dedication to the console.

I may have to do one of these articles on the Dreamcast too. I loved that system, it was amazing, still is when you consider the homebrew and independent publishers that still support it. Then add in the commercial companies like the ones behind Volgarr that allowed fans to port it to the Dreamcast for free, as long as it remained free. That is awesome.

What are your favorite DC games by the way? I was blown away by Dead or Alive 2, Zombie Revenge was awesome and I got my first taste of Street Fighter III and the Marvel/Capcom fighters on this console. Such great memories.

  ·  7 years ago 

Shenmue series, Virtua Fighter and Crazy taxi were my favorites.
It's a pity that Shenmue cannot make it to completion and Virtual Fighter had to move to Play station platform to get get close to its performance of arcade version. I was stunned when I first saw Virtual fighter 1 on the street!
Never be good at it thought! lol.

I was never a fan of Virtua Fighter. I felt it looked amazing in the arcades but I was just not able to get into it. I was more of a Street Fighter II fan if I was going to put quarters into a one on one fighter. I did play Virtua Fighter 4 on Playstation 2 years after its release though and found it to be quite fun but I sucked at it pretty badly.

This post received a 34% upvote from @randowhale thanks to @triverse! For more information, click here!

Great article on the Sega. As a Sega fan, I approve this article :). I also think that the Saturn could not compete because of the fact that is was quite easy to play copied games on the playstation. A conspiracy theorie of mine is that this was a strategy by Sony to infiltrate the gaming console market.

I know later on there was the swap trick but not many, reliable, methods prior to that that I know of. I do know that Sony went out of their way to make the Playstation dirt simple to program for. Something Sega forgot when they transitioned from the Genesis (off the shelf parts) to the Saturn (mostly proprietary chips and A LOT of them). This is why I think companies supported the Playstation more.

I remember an interview with someone from Core Design, in an old issue Gamefan, and they were discussing Tomb Raider on each platform. They said the Playstation was pretty easy to program for, almost as easy as PC (which is what they used to develop the game in the first place). Saturn, not so much. I believe this was later revealed as a reason Tomb Raider 2 never came to the Saturn also - it was just too hard to program and get similar results out of in comparison to the Playstation.

I think this is why the Dreamcast was developed to be super easy to program for. Sega realized they messed up but it was too late. Sony repeated the Saturn debacle by making the Playstation 2 too complicated to easily program for but they had the sales and companies want sales so they dealt with it.

Sega Genenis was the bomb!! 😲😂

So, I should do one of these for the Genesis then? There were plenty of mishaps, a few pointed out in this article, that I could go in depth on. Just say the word.

lol , never heard of it , but would love to try it even know 😄

You have never heard of the Sega Saturn?

at Gamescom (the European version of E3 which is also open for the public) in Cologne there is a hall dedicated to retro gaming. Here you can play on the old consoles and computers. It is quite popular. Last year I played on the Saturn and the Atari Jaguar.

I have heard of Gamescom, though I was not aware they had a retro gaming wing. That is really cool. What games did you play? Atari Jaguar was pretty stifled when it came to games (even though it is apparently easier than it probably should be to port Atari ST games over, according to some homebrew devs I know).

I played Sega Rally (one of my favs) on the Saturn and Sensible soccer on the Jaguar. It is really cool to see everyone nerding out over those old consoles. Gamescom is a great event, last year there were more than 300.000 visitors.

Sega Rally is really good. Too bad they messed up with Sega Touring Car Championship (the frame rate and difficulty).

I actually remember the one before - the Sega Genesis. There was this one game called Altered Beast that was so hard back then as a kid. After we got the PlayStation.

Yeah, for a period Altered Beast was the pack-in game. That game was quite hard. As I mentioned in this article, it is a shame that Sega did not do an arcade port to the Saturn, or Dreamcast. It would have been easy porting and packed with some other games, almost guaranteed sales.

I still have one with bunch of games its in my museum ( garage ) now :)

That is awesome. My first wife took mine in the divorce and I never really got back to collecting it all again (some of the games are just too expensive to get any longer).

The market is now dominated by Sony and Microsoft, the diversity of console game today is too low... the games are actually different stories only.

Really hope Sega would return to the console industry and give some impact to it.

Yeah, Dreamcast 2

Remember that B.S. fan project? The guy claimed that if they got enough support from fans, via the crowdfunding site they were using, they could approach Sega to make this the "official" Dreamcast 2. lol

I agree with you on the content of the games, for the most part, they are quite similar. I am not a fan of First Person Shooters so that kind of leaves me out of the whole Halo, Call of Duty, etc fun. Horror is a good genre but even there, it is quite similar and features little variety or originality.

This may be why I stopped buying consoles at the Playstation 2, Xbox, and Gamecube era. I just lost interest and the demand for online play was just putting things out of my reach so I regressed to mobile and hand held gaming.

Had a Saturn. Clockwork Knight was awesome, Bug! was awesome, Knights was... neat for a while... it was mostly the controller that had everyone all sassed up about it.

Aha, a fellow "Nights was meh" member. I knew I was not alone. While it was an interesting game I just could not help but think, Sega should have focused on a new Sonic game using this engine.

i figured they were trying to make it the Sonic of the system, but being stuck to a path, while pretty, was kind of like being in one of those "racing" attraction at amusement parks where the car is just... on a track and you don't really control much except for how fast you go from stopped to slow.

The sequel was nifty and christmas knights was pretty. I can't remember if they were competing with the N64 at that point, but it was a dual "mascot" and "new controller type" attempt.

And then joysticks + d-pads have been pretty standard ever since.

I will agree with you, Nights and the sequel and Christmas Nights were all pretty games but they simply were not what Saturn owners wanted. Sega was not in a position to gamble, they had to knock a few games out of the park to stay competitive, unfortunately as we know they failed at that.

Sony was in a position to gamble though. That is how we got Parappa the Rapper, Irritating Stick and many others by Sony and third parties here in the United States. There was a big enough userbase that those games had a chance to turn a profit therefore making them eligible for release here. The Saturn never got to that point but Sega kept acting like it was beyond that point. Such a shame.

The closest thing we ever got to a true, Saturn, 3D Sonic game came at the end with the 123+Knuckles collection. The originals were fun but I was all about the.... I guess it was the lobby. Explored every pixel of that thing.

And to be honest, I've still yet to see THE 3D Sonic game as it's meant to be... Even Dragon Ball looks like it's finally about to come out with the fighter from then we've always wanted, like MKX did, or the new Tekken is doing.

Street Fighter V is probably a fatal wound to the franchise. lol God it's terrible.

Parappa was catchy, I still remember some of it. FFVII and Tomb Raider really made the Playstation and the Saturn wasn't getting any of the high quality Japanese games. Saturn was huge in Japan. But... I really enjoyed Ape Escape and Crash was wonderful. I think they maxed the franchise around the third one and the kart game was decent but... I'm not sure what they plan to do with the remake or update or whatever I saw.

Like... are we getting a Hop'n'Bop revolution or something? Can Gex return with some demented comedians? Plenty of new reference by now and omg just imagine the scenery that could be pulled off now... hoooooo buddy!

Gex would be awesome if they could license other comedians for the voices. Dana Gould was funny but imagine had they used different comedians for each level or something. That would be awesome. With DLC like it is, and I despise it, they could offer new comedian speech tracks for purchase later.

Final Fantasy VII was big for Playstation. That was on the level of Hulk Hogan jumping ship to the WCW organization rather than coming back to the WWF in the mid 1990's. It was talked about on the news, it was talked about by people that never mentioned games since the whole congressional hearings on violence. FFVII was big. It helped solidify Sony Playstation as THE console to have at the time. Sega simply had nothing to compete while Nintendo had at least some franchises of their own to fall back on (Super Mario, Zelda and Donkey Kong for instance). Had Sega been ready with Phantasy Star V or even remakes of the first four they might have fared better here but probably not as the marketing budget was immense for FFVII.

I have not heard much good out of Street Fighter V which is sad considering it was once the iconic fighting franchise.

It is weird that Sega focused EVERYWHERE but on the right games with the Saturn. They completely ignored franchises that were instantly recognizable to fans (as covered in the initial article) and went with artsy games like Nights, that while impressive simply was "too out there" to attract many fans that didn't already own the console.

The Sonic collection just proved that Sega COULD have done a 3D Sonic on the Sega Saturn but chose not to. That is what I think most fans took as a slap in the face after years of support.

Yep! And then the Dreamcast Sonic was basically a super fancy Sonic R without the competition.

@triverse wat a great post loved the 9bit and 16biy era amazing stuff

Very awesome, very much comprehensive article!
This is how everyone should write! :)

Thank you. Long form articles are not my strong suit. Years of writing 300 to 400 word press releases and articles of similar length have conditioned me to not deviate from that plan too much. Considering the support here for long form I see I have been approaching my writing, at least on Steemit, all wrong.

Good article, I think that you hit upon most of the reasons for the Saturn's failure and the central role played by the 32X.

Thank you. I didn't want to linger on the 32X but it had to be brought up in conjunction with the trouble Sega faced with the Saturn console.

I remember the old sega saturn commercials on t.v.! They were the best!

Which ones were your favorites? I only had over the air television during the 32-Bit era and only remember a few commercials (mostly for Final Fantasy VII).