Global games market. Part 2

in games •  4 years ago 

In 2020, the number of players increased by 5.3%, mainly due to the regions with the most developing markets.
The Asian market grew by 9.2%, in quantitative terms by $ 77 billion 📈

Experts consider that games are becoming a kind of a social network, while companies are creating next-generation consoles and change existing business models 💰

💳 In-game transactions are strengthening their market position. 98% of mobile gaming revenue comes from in-game payments.

The main mechanism of the free-to-play monetization model is a profit-making system, when a user can play a game for free, but in-game improvements can be obtained with real funds.

✔️ The paid subscription market is also growing. In 2020 it amounted to $ 5.8 billion, which is 13% of the console market and 4% of the total global games market.

Subscription revenues are highly dependent on the availability of certain services in certain markets, resulting in significant differences in revenue share by countries 💡

🌀 The market is changing, and the next few years will bring us new trends: next generation consoles, cloud gaming, new business models and new types of games.

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