GameStars Project Review

in gamestars •  6 years ago 

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Sports have found its way into every facet of human existence. The growth of the love of sports has also found its way into e-sports or cybersports.

Currently, the global value of the cybersports is inching closer to the $1 billion (U.S. dollar) mark as the market is expected to grow by more than thirty percent this year.
As a result of this high growth rate of the e-sports market, there are also challenges and issues in the market which are now becoming more prominent.

A number of these issues and challenges which are prominent include the issue of non-payment of prize money to the cyber athletes by the organizers of tournaments. This has created the problem of lack of trust in the tournament organizers by the cyber athletes.

Another problem which also exists in the e-sports market is lack of proper relationship management between teams, cyber athletes, tournament organizers and tournament sponsors which can be attributed to the absence of a well-structured and transparent system put in place to address all parties involved.
The global audience for e-sports is also growing. The audience for e-sports globally is expected to cross 380 million by 2018.

In terms of participation by continent and value, North America is the largest cybersports market with an estimated income of up to $345 million (U.S. dollar). The North American region is closely followed by Western Europe with an annual estimated income of $169 million (U.S. dollar).

GameStars' Playing Position
GameStars would be entering the e-sports market as a decentralized platform where cyber athletes can find opportunities for their professional development.

GameStars is also creating a platform where cyber athletes can participate in tournaments of different levels in order to build their experiences and career.

The GameStars platform would also be dealing with the problem of lack of transparency in the e-sports market by providing a reliable and transparent platform where cyber athletes are guaranteed to receive their prize money through smart contracts.

Token Sale
The GameStars token sale is in two stages which are the pre-sale stage and the token stage. The pre-sale stage of the token sale started on the 3rd of May 2018 and ended on the 10th of May 2018 at 12:00 PM (UTC+0).
The token sale stage started on the 10th of May 2018 and ended on the 2nd of July 2018. The accepted cryptocurrencies on the GameStars platform are Ethereum (ETH), and Bitcoin (BTC).

Token Information
The GameStars token is a utility ERC-20 Ethereum standard token. The symbol of the GameStars token is GST. The Token has a total token supply of 500,000,000 GST.

The GameStars Team
The team at GameStars is led by its CEO Sergey Sevidov while Magda Denis serves as the SCO and Blockchain Expert.

Conclusion
GameStars has clearly identified the inherent value in e-sports and is positioning itself to deal with the challenges of the e-sports market and thereby unlocking the value in the market for all stakeholders through the adoption of the decentralized blockchain technology. To learn more, kindly click on any of these links; website whitepaper telegram twitter facebook bitcointalk ANN

Author - Coltpython
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