Here's what the map looked like as of the last installment:
Looking good. The underwater maze may need more work, but we can come back to that later on the detail pass. Like I said, anything with a modular design is dead simple to upgrade later. Now let's refocus our attention on the vertical shaft to the left of the starting room:
This will have some good old fashioned Metroid style vertical platforming in it. The player can, alternatively, use his jetpack to skip the platforming at the cost of some fuel, but only after the jetpack has been obtained. This makes it more of a pain to explore this direction before then.
Platforms! So many of them. I can't begin to tell you how tedious it is to create this many sprite based platforms, vertically stacked. You can't just make a child sector around one, then copy and paste it because they repeat vertically. Still, the hard part is done now. Time for detail.
There. The walls have some detail and are properly textured. The ceiling slopes towards the center. But it still looks poopy. A bit more work is needed before we can begin shading.
There, now the platforms have supports and the sloped floor(!) and ceiling are both properly textured. This will be a difficult room to light in an interesting way, since it's lit from both above and below, leaving little room for shadows. Perhaps another light cycler effect in here to keep things interesting, in the absence of artful shadows?
Here's what the ceiling looks like now btw. A little bit of spritework to spice things up. Remember what I said about not neglecting ceiling details. People do look up there occasionally, it should not be left barren.
However, I think I need some time to contemplate lighting solutions. This is gonna be a tough one. I obviously can't just leave it unlit, but there seems to be no room for complex shadows either. I will research fancy strobing/spinning light options and come back to this problem fresh for next time.
Stay Cozy!
Looks like a staircase inside the cage of death and destruction to me. Where I surely will be tortured and thrown down the staircase landing at the bottom motionless. I cant wait.
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I like the colours and the textures. Nice reference to metroid :) Also something remind me of a game called Metal Slug from Neo Geo Emulator :)
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These puzzles with jumping or swimming through the underground tunnel were always entertaining in old school games. That's cool that you are rebuilding something like that. Especially DukeNukem looking.
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Wow, the good design game. I ever create a ship modelling on Blender for my mods but only basic. hehe.
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Duke Nukem, as a phenomenon, has such an interesting story. From smash hit to vaporware-kinda, to hype, to dissapointment, to controversy... then to movie (?!!!)
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I imagine if there were gas cylinders could explode in the building, it may be more challenging for the game duke nukem 3d.
Thanks @alexbeyman
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Blue lines are very sexy. Great contrast with the other parts of the room.
And shadows are also well made, dude you rock!!
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I'm a great fan of Duke Nukem and played this game a lot in the good old days in the 90's but I haven't played the 3D version. The graphics looks better in the 3d not like the old version. Maybe I should look into this and maybe play this game again. Thanks for sharing this @alexbeyman
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Since you can't really do any shadow work I agree that you should do something with the lighting effects. If you could pull off a strobe light or some kind of flickering motion that would be pretty cool, at least in my opinion. That room looks great thus far though, love the stone like texturing you've applied.
Looks like a great place to bring someone to force them into a gimp suit and ball gag for the rest of their days.Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
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Nice!
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Let's make Levels for Duke Nukem 3D to be perfect
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we r waiting to see the final out put of ur hard work on ur research. i wish u will do ur best to get fancy result.u really a hard worker. @alexbeyman
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You're a good knowledge person about writing and it's very difficult.
Your job is excellent story.
Thanks
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@alexbeyman Day by day you are reaching your destination. I am glad to see that. You are truly inspirational. Waiting for the final release.
Upvote + Resteem = Done
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Nice post thanks for sharing.....
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I took time to read your whole article. Your Duke Nukem 3D will be a fantastic gaming graphics .
Hope your success on it.. 🎇🎇🎇🎇
You can make it possible.💪💪💪@alexbeyman
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Very good post my friend
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Very nice post. Thanks for sharing your nice ideas..😀😀😀
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you are a great man@alexbeyman
thats a awesome post..
i like it..
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its really challeging game duke nukem 3d of building. artfull shadows its great.your every art post very interesting.this is a good thought of u.i liked your post very much.thank u very much for ur good post sharing@alexbeyman
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Nice one... Overall Duke Nukem 3D will so Awesome for graphics and vertically stacked. @alexbeyman
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steady ... Overall Duke Nukem 3D is awesome.try to get through this level.
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good post on...
i realize it on...
keep it on
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You got a 2.57% upvote from @topupvotebot courtesy of @alexbeyman!
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map one direction toward an accurate goal to achieve better results. thank you for posting.
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nice post bro i will done upvote
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Cool that look amazing
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