Last time we successfully made our spaceship appear to descend onto the landing pad, in fact by having the entire replica landing environment rise up into place around it. Now we're going to add an earthquake effect so everything shakes and rumbles while the ship is descending, to simulate landing thrusters.
Ignore the warning in the upper left corner. It's nothing serious or the map wouldn't load. I have no idea what's causing it anyway. As you can see here, I've made a room off somewhere irrelevant and a child sector within. I've added to it a masterswitch sprite and a sector effector sprite tagged appropriately for this effect.
This is what the room looks like. It exists only so the sloped earthquake damage sector has somewhere to exist. If an earthquake is happening anywhere in the map, the entire map "shakes".
While this is happening, the sloped sector (which stars flat) gradually increases in angle. This is used in the main game to have parts of the floor appear to crack and warp during an earthquake.
You can see the earthquake room is just outside the landing area replica. The placement is not important however, it could be in the furthest corner of the map and still make everything shake. There's also a mirror sector I've added so that the sink inside the ship can have a reflective mirror above it.
I mean, he's holding a shotgun in the mirror. Which is wrong. But hey, the devs didn't want to have to make multiple versions of the character sprite/model for every gun in the game. There wasn't enough memory in most home PCs for that back in '96.
There's now a door blocking entry to the elevator that takes you up out of the spaceship. This is so players don't immediately use the elevator while the ship is still in the process of landing, ruining the illusion.
There's now a switch in the rear area of the ship which opens the elevator access door. This will take just enough time that even if they rush right for the switch, the ship will be landed by the time they can toggle that switch and return to the elevator.
Once the switch is flipped, the door retracts, permitting access to the elevator by which the player can exit the spaceship. The ceiling is black as I couldn't find any satisfactory compromise for the jarring visual effect of the elevator ceiling disappearing once it rises out of the ship.
The elevator is sufficiently cramped though that this won't be visible to the player when they actually use the elevator unless they are looking straight up. This isn't a perfect solution, but consider the limited tools we have to work with.
That's pretty much all there is to the starting area. In the next installment of this series, we'll begin work on the ending area, where our hero finds an enemy spaceship to hijack, escaping the planet and ending the level.
Stay Cozy!
ur ideas ... Gaming ideas, Story telling... Amazing ... what do u have for breakfast man :p
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What you 100% don't have :p
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Yes ... I usually have Brunch :p
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For a 1996 game it doesn't seem too bad. I remember downloading demos with my netzero dial-up over night for a few hundred megabyte game. These games were pretty smooth and still fun even now.
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It's really interesting that the developers didn't put multiple reflections for Duke due to the low memory of computers back then. I actually didn't know that.
Will you be putting in hidden rooms and easter eggs? Those were always my favorite parts from DN3D
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Yes, the microwave and freeze gun can only be found in secret areas. Every room will have some sort of secret if you explore it.
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Awesome, can't wait. Gonna search top to bottom for any and all secrets.
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How will everyone come to know about this that there is a something hidden in every room and one need to find it?? Or will there be sought of hint which leads us to the think?
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They won't know unless they explore.
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So really it is going be fun exploring for things. This is where it will accelerate the minds. Anyways i would prefer a key sought of things which are required to be explored so that we can unlock gate to the next levels. Are there level actually?
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Maybe the devs didn't have mirrors in the duke nukem world at all.. maybe these are reflections of a parallel universe where the characters favourite choice of weapon is the shotgun. :P
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You're blowing my mind
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Haha well if lazynes thought me something.. it was to be creative in order to get o n with it.. so I can always try and find what other ‘lazy’ peopel’s thought process was.. 😄
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Watching you play this game always bring back memories. Played duke nukem a long time ago. He went to the planet of the apes to recover some "girls" that were stolen.
My favorite phrase was "am a bird, am a plane, am duke nukem"... ahaha
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You can even make it look like he is hijacking the spaceship?
That's cool, I hope after he escapes there will be more maps to come.
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Whats coming up next, you really spent a lot of time in making of this game, now what have you added today, ship, earthquake, well the ship is a usual thungs but who thinks about earthquake, its really a creative one, keep us upto date related Duke Nukem3D, wating for part 24
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Great design. It's a little low on graphics, but graphics don't matter as long as the game is good.
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@alexbeyman The last addition to the ship makes it look a biy like a tie fighter from Star wars. Level’s looking good! Nice tonsee an outdoors area after the dark filled with traps and sewers undergroun one'##Upvote/Resteem###
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A couple more new map designs with Duke Nukem photos.
And I'm installing the game for real!! :D
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Its slowly getting better and better. The extra efforts you put in, like giving an earthquake effect are starting to show there importance in the development of the game. Moreover your way of explaining why this and that gives it an extra flavour.
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Thanks sir for sharing your beautiful games with us i wait your post every day thanks again
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Thanks for sharing beautiful game I like this Great mind to design this keep it up
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it will be fun to play duke nukem 3D, as its a new concept and adding earthquakes, ships and all adds life to the game... i salute your hard work and wishing you luck to bring this game to the market asap...
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This game looks simple is we see in terms of graphics but tgere is a lot of mind to use in this game, surely one of the best
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The earthquake effect adds to the realism of this game.
Great work
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Awesome
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looks so realistic.I must definitely start playing a bit.it is so distressful to kill a few
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It is really cool of you making such an effort in making up a game ...
The thrusters ...the shaking of earth ..the landing of spaceship ....you should be proud of yourself making such kind of things ..making things real out there...
Besides this tofay you showed the duke nukum and the look is filled with aggresion...it is looking cool....
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Make the game more challengeable...
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your ideas. gaming ideas, story telling.. awesome... what do u have for breakfast man.
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these effects will make this game more attractive .Now i understand how much hardwork these games require behind the scenes
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Duke nukem ..i played it ones ,..but the 2D version ...guess 3D will be awesome..
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Very nice game..thanks have sharing.
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What a gaming idea you have..!! i have ever seen. i don't like to play game but this gaming idea change my gaming mind. now i am intersted to play game superman sir.
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