Pushing...Graphing Calculators? Yes, Graphing Calculators...to their Absolute Limit!

in gaming •  7 years ago  (edited)


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Last time we looked at the original monochrome wonder, Nintendo's classic Game Boy. But not everybody's parents would buy them a Game Boy back in the 80s and 90s. I was one such kid, doomed to be the only one on the playground without a GB.

What I had instead was a graphing calculator. My dad was very eager to prepare me for the SAT from a young age. Consequently I had a TI (Texas Instruments) 83 and the Windows software necessary to sync it to a computer. Ostensibly this was to download academic programs and upload backups of stored results.

What I used it for instead was gaming. Even then there existed online repositories of monochrome, low resolution videogames written specifically for Texas Instruments graphing calculators. Most of which sucked (Drug Warz, looking at you) but some of which were astonishingly good for the platform.

For example, here's a quick look at Zelda for the TI-83 using sprite art ripped from the Gameboy Zeldas:

It was its own original game however, with a unique overworld and all new dungeons. Don't be too impressed though, very few games looked so good. Penguins, by Bill Nagel, is a more representative example of the higher end of TI-83 game sophistication:

It was quite popular and got passed around a good deal once I reached middle school, where at last I was no longer the only one with a TI-83. My classmates, none of them having heard prior to that point that graphing calculators could run games, regarded me as a genius wizard for being able to transfer games like Mario83 to their calculators from my own via link cable:

Like every other platform ever to exist, it had a port of Tetris. I used to have one of those LCD game wristwatches that would play Tetris, the only game that actually translates pretty well to that limited format since it's all just blocks anyways:

The other game that's been ported to every possible platform is Doom. What, Doom? On a platform less powerful than the original Gameboy? Somehow they did it. Although the engine is much simpler it's still recognizably Doom:

Gemini is another 3D-ish game running on the TI-83, this time with impressive texture mapped walls. Still only about as advanced as Wolfenstein 3D, but that's a big accomplishment for such a simple machine:

Games got really remarkably complex. You wouldn't expect an in-depth RPG on a damned calculator of all things, but there were several, "Desolate" being among the best:

Are there demos? Of course there are. You bet your sweet 8-bit ass there are demos for this bad boy. For instance, "Two by Two", by Noice. Similar effects as seen on Gameboy, albeit understandably a bit chunkier:

The same artist also made this fine demo, "Monochromatic". Appropriately named for a system which couldn't even do true greyscale and had to fake it by alternating pixels between clear and black at different frequencies:

This 3D engine demo is running on a TI-84 plus, where most of the focus has been on the TI-83, but can't be left out as it features flat shaded polygonal graphics. It looks to be a take off on Elite:

Though my heart will always belong to the humble little TI-83, (while shunning the inferior, stunted TI-82) it must be admitted that later graphing calculators boasted far superior graphical capabilities. Just look at Mario on the TI-89 and compare it to what you've seen up until this point:

Predictably, the TI-89 (basically a shrunk down version of the beastly, Game Gear sized TI-92) was also much better at 3D. Take a look at Counterstrike (still running on a Wolf3D style engine but looking much nicer):

Then we've got Kirby's Dreamland. Since the TI-89 actually exceeds the resolution of the Gameboy (where the 83 fell short) it became more popular than ever to rip graphical assets from Gameboy titles, then craft new singleplayer campaigns for them:

Prince of Persia works pretty well on this platform. If you can't already tell, the 89 was a huge improvement from the 83 and basically as good as it got before those color backlit graphing calculators began hitting the market. That takes away all the charm if you ask me:

Can't be without Metroid. How would you play this on the blurry TI-89 screen? No better or worse than it was on the original Gameboy screen. Like all the others, no sound, as there wasn't any sound chip. That didn't stop some devs from implementing support for sound running on the main 8 bit processor and outputting it through the link cable port, which would fit some headphones:

More primitive 3D graphics. It wasn't until the Handspring Visor that we'd next see filled polygonal graphics on a portable device. That amatuer devs managed it on a graphing calculator from the late 80s should inspire you:

King of Fighters? Really? Yes, really. Ported from (I believe?) the Neo Geo Pocket (non-color version) or the Wonder Swan (again, the non-color one. Both had monochrome versions first). The sprite art looks great here:

Some of these really looked rather good and probably launched the careers of many students who would later go into the mobile game industry once smartphones blew up. Air Mission wouldn't look out of place on an old java handset, if colorized:

We were downloading and trading apps on handheld devices long before that, however. In some ways graphing calculators were a progenitor of the modern smartphone culture and app marketplaces. We could directly trade apps back then, something you can't (easily) do with smartphones, and all the content was free!

That was the real draw. No sound, poor graphics in general, blurry unlit screen...but free games! As many as you wanted! Half the fun was discovering new gems, then using the link cable to share them with your buddies on the playground or in the hall. I'm somewhat surprised Texas Instruments never looked at the underground game culture that sprang up around these calculators and said "hey, we should make a proper gaming handheld."

I'd have bought it. But then again there's very little gaming crap I haven't bought over the years. If you'd like to check out what games are available for your own graphing calculator, I recommend you visit TiCalc.org and Omnimaga. That's all for this time! Stay tuned for the next exciting episode of whatever article this is!


Stay Cozy!

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Human creativity for entertainment is truly awe inspiring at times. Been catching up on your articles regarding scene demos, C-64 days, etc...

Brings back lots of memories.

Oh by the way, someone hacked a printer LCD info screen to play doom a while back:

http://www.bbc.com/news/technology-29203776

It never ends.

Damn dude, you continue to deliver on this series. I remember joking about a gameboy feature, now you bring us calculators.
...Tiger electronics pushed to their absolute limit?
I remember playing some great text based games on my TI in highschool.

That is honestly one of the sickest things I have ever seen. 10 stars!

I'll give it 2 years before we see skyrim on a TI

@alexbeyman - That is so AWESOME. I had a top end calculator during my engineering but never even knew those could be programmed to run games :)
Guess it was a blessing in disguise otherwise I would have been 'DOOMED' LOL

Thanks for the awesome info. Upvoted

Regards,

@vm2904

Nice man in my country this calculator is a genius for math, I never used for my class but have great reputation on Honduras in Engineering Industrial

Amazing, gaming on calculators. I am well surprised that there existed graphic calculators, but games on it is just unbelievable. I really liked this desolate game though.

I begged for a GB all my youth. I wasn't the only kid on the playground who didn't have it ...but sure was the one who wanted it the most. A few years ago I saw it being sold in some store while passing by and I still got that feeling. Was thinking of just buying the damn thing there, that moment.

Graphin calculators never came here - as far as I know.

Dude! This shit is so fucking cool to me. I didn't know that there were so many games available for these things though. Especially not shit like DOOM, Metroid and Prince of Persia. I would have geeked the fuck out when I was a kid if I had shit like this available to me. Again, this is the kinda stuff where I feel like I missed out on some cool ass experiences with gaming growing up. Damn my parents for creating me a few years too late!

Anyways, awesome write up, bro! Really glad you went ahead and posted this.

That was basically how I reacted. "You're telling me my parents, who wouldn't buy me a Gameboy, unwittingly bought me basically the same thing but all the games are free?"

Nice Lol

I had no idea that porting was going on so long ago or that these sorts of games were available on some graphics calculators. Thanks for the education. I kinda wish I was more into this sort of stuff when I was younger.

HAHA!! That was amazing! I had some game on my TI-83 back in the 90's, but I did not realize there was this much out there for it!

That's awesome. I guess it helps justify the cost of these things. I wonder if the also work on the Ti-Inspire (backlit color screen).

I'm new here. I look at your shares you share Fantastic things. I follow you and wish you success. I will try to comment on what they share. Send it upvote and reply to your reply. For now, brother. I'm glad I met you again.

Excellent.

I also used to play some of these games on the calculator. Very funny! I really liked your post! :)

Holy shit! I remember when my uncle was in college he would let me play invaders in his calculator, man! This is fucking awesome

Waoo , here you drew my mind back..i can now remember when one of my uncle bought it to his first son those days that study maths in school. Then it use to be fun to us , we always played its game like never before ..waoo such a great sight you made here .

Wow! These are some of the classics which started what the gaming era. We were too young at that time and didn't know much about computers and gaming. Thanks for a look into the history.

  ·  7 years ago Reveal Comment