I have seen the anime and saw a lot of fan arts (I even saved some because I love the designs) but never really get to know the mechanics of the game and I think that answers the question in my mind of why it is so popular, man losing a unit must really feel bad but that is in itself a unique selling point that ordinary games wouldn't dare to try. Imagine Fate/ GO pulling that stunt, that's nightmare lol.
RE: 'Kantai Collection' vs. 'Azur Lane' - Video Game Review
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'Kantai Collection' vs. 'Azur Lane' - Video Game Review
Haha, yeah. I can only imagine losing my Illyasveil or Gilgamesh in FGO. Those were the only 5 stars I had back when I played on JP.
I should probably give it a try again because the reason I originally quit was that I had to keep looking up what the essence cards did and what skills everybody has. Maybe I'll like the game more in English
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The NA server is about to celebrate its 1st year so this might be a good time to start and not to mention the summer event is coming up so things are about to heat up in ways more than one lol.
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