Hey Gamers !
The game map has changed dramatically in the current generation and famous games that dominated the seventh generation such as Battlefield and Call of Dutty are losing their players base for other games that offer ideas and another form of greater competitiveness. These games are collected from everywhere, For the task or technic of the same correction and motion mapping also.
Games such as Overwatch and Rainbow 6 Siege Games like Destiny and The Division have proven that the world has a bigger place than you play Cool of Dutty or Battlefield every year and you have to experiment with new types of games, You are trying a MMO shooter like the Divine or Disney because they have developed the experience of shooting games from the normal state of rotation behind each other in the map to offer a collective play style based on the cooperative and play for the task and game Lawbreakers One of the games that adopted this idea with an update on the concept It is the skill over the collective Bartm fast play Da so much that you'll find yourself easily and without exaggeration like you're out of the race and tired of it because of the high speed of the game.
Lawbreakers entered the market in front of an ogre named Overwatch, which compares them, but on the ground there are fundamental differences. It is the speed of the game. It makes each game very different from the other. It is the same comparison between Battlefield and the two games. In contrast, Overwatch does not have to have the whole team play different roles in order to control the game or he chooses a certain hero for certain jobs. He is definitely a hero, for example he works as a medic but the team can live from Other Reverse Overwatch The team must rely on a player who has a dedicated bonus and the other team is totally minus.
The game generally offers similar patterns such as Overcharge and its idea is a battery charged in the base of a team from both teams and when it reaches 100% a team score is also recorded BlitzBall is a ball that the two teams are trying to capture and a goal is scored in the other team in their base or in the third pattern is uplink It is a device that is built into your base and is intended to reach 100% signal in order to record a point.
The patterns are all the same and the way they play is that whatever the goal of the game is in the middle and all the maps of the game are designed in a way that directs the teams to the middle of the map for control first before the beginning of the process of scoring points differences in patterns will be in a style like Blitzball aim to prevent the team from you Progress to Mmak and attack in case you have a ball or base and the rest of the patterns are based on the protection of the goal and the formation of a wall in front of the other team.
The disadvantage of the pattern point is their similarity except the Turf War pattern, which is similar to the Capture The Flag pattern in other games. Security is a variety of forms and it is a vehicle. The objectives and balance of the existing patterns needs to be improved because in a pattern such as Overcharge the battery is charged up to 100% The other team has to steal it and place it in the base and keep it for a second and score the point in his name. The style needs to be like the other styles and each team has different progress, they do not complement each other and would improve the pattern and become the same degree of privilege Blitzball or Uplink very balanced in my opinion.
The patterns are mostly balanced, competitive and extremely difficult. The difficulty is initially with the correct understanding of them. But then the patterns and goals will reveal to you the awesome fun of playing the same task, and with the first days of issuing the players they had difficulty understanding patterns. The players of the styles, either by explaining to each other to improve the game and achieve the goal of the match and then the games were epic and high adrenaline in every game and every movement of attack or defense explicitly enjoy the game.
The point of zero gravity in many parts of the map gives all the heroos the ability to fly or in the sense of correct jump to high altitudes or move very quickly and this is part of the difficulty of the game because the large speed is a key factor in them and with it increases the difficulty that requires a quick understanding of around you also move constantly because Standing in a quiet place always rules you to die.
The heroose in the game 9 divided between two teams and each Hero of the two personalities to be Law and once as Breakers and clear of the name Contradiction in the goal of the two teams and the characters of each Hero or Class if it can be called this form, such as some of them in the capacity, but formally there is a difference which gives excellence in Multiplicity of the two teams and you do not find your personality plays by the other party and some do not like repetition.
The game needs some improvement in the balance between the Harezo, such as the damage to its high, and is weak in front of him and fast in the loss always, these balances is easy and often and always games balance easily with Fedback by the players also the game need to force the difference to rely on the distribution of roles between the Each hero has an important role in the game.
Each Hero has a number of elements that can be changed to him like skin for wear or for weapons or for example a weapon logo and a number of things change for characters that feel you customization through a coin inside the game you get them from stash drops equal to Loot box in the Overwatch and get coins, Skins or icons Etc. Each time you get four things you can use to customize your character and appreciate the specialization of the characters in each class separately.
Of course, the game has a normal free play style but there is no competitive style and like the Eurovatch leave the players for a while before getting used to the game completely and think the competitive style in the way after the issuance of the game period.
The game and sounds are very suitable and excellent, the effects and the movement of all the characters and all the details in the map there is nothing to complain about even the maps, although it is a few bad, but the game provides suitable maps in the number of all styles and all methods of play and design is very excellent and there is no map allow the team to camp and protect There is always a way to control their place, break it up and divide their ranks.
The only negative point in the game so far is the number on the PC in the middle of the week maximum number of players is a few thousand by the game but the number of owners of the game increases continuously and in a week increased by about 10,000 and the game with time think will increase the number of players and will occur at the moment of explosion at a time will double the number of players, especially All of its contents are completely free, be it Hiroz, maps or any other, all for $ 30 and a little we find a game with this price, which was a choice because the game at the beginning was free and decided to be paid in order to be less microtransactions and interested in balance and development more and this can explain the damage to the game a The reviews are also delayed because all the sites linked to the versions are late after opening the servers.
The game is generally excellent expected to have a moment of explosion because the players see the real value and quality and change the marketing plan of the game for the best problems in which all problems balance easy to solve problems and lack of players, but personally did not meet any problem in the absence of people to play and always minutes or less to start the game.
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