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This is another very straightforward rule set where ranged monsters can not be used. This makes it so that you know that your opponent will play Melee and Magic Monster Mostly so you can play counters to those. I was playing some matches hoping to get this rule but just wasn't focused enough and made a big mistake thinking I had 10 mana less to use. The reality is that I'm not always up to playing Splinterlands and some automation helps a lot with this. However my alt account isn't automated so I am playing at least 20-30 minutes daily not to get my capture rate fully stay at 50 battles.
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I totally misplayed this tripple rule set where there was no Armor, no ranged Attack monsters and Everything getting blast. With The Kraken as main tank followed by the Baakjira and 2 Opportunity Monters with the Runi & Deeplurper hoping to do some good blast damage. In the end thinkig I only had a couple mana left I opted to Reduce the Magic damage while giving my tank some heal with the Elven Mystic & the Albatros
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So many mistakes all across the board as I forgot that the Runi has blast protect while not nearly using the full mana available left me deserved with a 0% chance of winning and getting crushed by my opponent who did play properly
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