"But when it comes to assuming control of a fictional character, immersing in their world, and taking action based on how I imagine that character's feelings and motivations, Life is Strange does a better job of facilitating that kind of play than most games with a proper "RPG" label."
This was the biggest thing I loved about it. You really get to live in the game, and the "moment of solace" sequences are very much a part of it.
BTW, some of those photos are pretty tricky to find! They often require you to be at a specific angle for the "take photo" option to appear.
The preview sketches in the collection book do a great job of providing hints on what to look out for, though! I missed just one of them in Episode One. Peeking at a guide after the fact, I discovered that I'd missed the one I did for RP reasons--it was in Victoria's room, and I was in a transgressive "get in and get out" mindset there, time travel powers or no!
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Yeah; I love the moments when you're looking for a photo based on the sketch, and finally locate it, and it's nothing like what you expected.
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