Honestly, I keep feeling I got lucky when I saved Kate. It's brutal to suddenly lose your powers, because save/reload is how you've been trained! Every decision becomes fraught with consequence because you've been given the freedom to explore consequences. (Though in this case, a lot of it seems to come down to how much investigation you did of Kate's room.)
One issue I had is that, at least for me, the scene had a split tone; they didn't quite set it up smoothly. As a result, I saw moments where Kate would careen from "yeah, I guess they do love me..." to "... but I can't live anymore!" in the span of a couple seconds. Seeing the seams like that was a little unfortunate.
Yeah, I've noticed the "seams" in places as well. It's to be expected in a game with so many different possible permutations between dialogue tree and past choices, and unfortunately a choice-heavy sequence like the Kate intervention will have the greatest stress put on it from that multiplicity.
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It's definitely the sort of sequence I should go back and study, see if there were any ways it could have otherwise been handled. It's a sticky design challenge!
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