Games that provide the opportunity to get involved in conversation with the artificial intelligence character have traditionally came across a series of many difficult obstacles. Typically, game conversations are either purely scripted an example I can give is in the case in which the player may watch a non interactive ‘’cutscene’’ of the interaction Or, at best, powered in form of a dialogue trees. This is almost wholly due to the obstacles encountered while making the original conversational interactions possible with an artificial intelligence agent.
Actually, dialogue trees remain popular but suffer from a geometric increase in the amount of necessary content as there is increase in the degree of branching. The more possibilities the conservation can explore and the longer the interaction might last, most dialogue trees stay quite limited and often seem manmade constrained to the player.
The process of developing better conversational interactions with the artificial intelligence quickly encroaches on natural language processing territory. Eventually, it becomes impractical to hand author and possibly record all the dialogues possible. The most important option is to parse the player’s input on the fly and generate responses that are believable dynamically.
This may sound tempting but natural language processing is commonly regarded to as a very difficult artificial intelligence problem . while some great inroads have been made in that particular area over the past decades , this natural language aspect as a whole still provides plenty of interesting obstacles to tackle.
Actually, it seems that there must be some solutions that are in between canned dialogue and the full natural language interaction. While some of the approaches are available already, they basically rely on enormous corpus of knowledge to operate. Moreover, this knowledge base often are from a real world data such as internet resources, making it not useful for an artificial intelligence that is supposed to exist.
Some noteworthy exploration conversations for games exists as a result of hold promise and excitement in better human than ai interaction, there are plenty of fertile ground for investigation. Any player complaining about the dialogue selection has constraints of typical human and ai conversation with chat bots will the reveal artificiality within the relatively normal interaction.
The player and ai character are something important everytime something goes wrong there lot of available choice in hearing the exact dialogue and think about the state of the art in human and ai interaction and pushing further.