Ancient Apparition Dota 2 Review by @fazila

in gaming •  7 years ago 

Hello Steemian, Welcome back with me @fazila. Please click this post if you are a gamer! I will review Ancient Apparition Dota 2 Hero. Happy reading and hopefully what you need is here. Thanks.

Ancient Apparition

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Kaldr, the Ancient Apparition, is a run knowledge saint who is most regularly played as a help. Despite the fact that extremely deAlicate, this frosty basic caster has incredible range on his spells (counting an extreme that can be utilized anyplace on the guide), and solid semi-spammable spells. Cool Feet puts a debuff on a foe which will paralyze the unit unless it leaves the zone the ability was thrown. This can be obliterating when utilized as a part of conjunction with different handicaps from partners. Ice Vortex is a spammable zoning capacity, applying a substantial moderate and enchantment harm intensification to all adversaries remaining close to the vortex. This is awesome in blend with Chilling Touch, which buffs Kaldr and his partners with upgraded enchantment harm for a few normal assaults. His definitive, Ice Blast, is a region of-impact extreme and a standout amongst the most wrecking spells in the diversion as it has a worldwide range and increments in sweep the further the shoot lands from the Ancient Apparition. Foes struck by the impact will take weighty harm, have their wellbeing recovery totally solidified for a respectable span, and are executed right away on the off chance that they fall too low on life, making the Ancient Apparition an incredible counter to saints who depend on supporting themselves in teamfights through mending and recovery.

Counters


Bad Against

  • Anti-Mage
  • Oracle
  • Phantom Lancer
  • Phoenix
  • Terrorblade
  • Viper
  • Weaver

Good Against

  • Abaddon
  • Alchemist
  • Chen
  • Dazzle
  • Death Prophet
  • Huskar

Good Work With . . .

  • Meepo
  • Phantom Assassin
  • Shadow Demon
  • Slark
  • Ursa

Ancient Apparition Skills


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Source

FACTION: THE DIRE
PRIMARY ATTRIBUTE: INTELLIGENCE
ATTACK TYPE: RANGED
ROLE(S): DISABLER, SUPPORT

Ancient Apparition's Stats

STR60.5 at 25 (18 + 1.7/level)
AGI75 at 25 (20 + 2.2/level)
INT90 at 25 (25 + 2.6/level)
HEALTH1499 at 25
MANA1391 at 25
DAMAGE44 - 54
RANGE675
ARMOR1.8
MOVEMENT295

Cold Feet

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CASTING METHOD: ACTIVE
TARGETTING METHOD: UNIT
ALLOWED TARGETS: ENEMY UNITS

Spots a solidified hex on a foe unit that arrangements harm after some time, however can be scattered by moving far from the underlying cast point. On the off chance that the adversary unit doesn't move out of the given range, it will be staggered and solidified set up following 4 seconds.

Cast Range: 700/800/900/1000
Break Distance: 740
Damage per Tick: 30/50/70/90
Damage Duration: 4
Stun Duration: 2 / 2.5 / 3 / 3.5
Mana Cost: 125 Cooldown Time: 13/11/9/7

Ice Vortex

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CASTING METHOD: ACTIVE
TARGETTING METHOD: POINT
ALLOWED TARGETS: ENEMY UNITS

Makes a vortex of cold vitality that moderates development speed and builds enchantment harm done in its range. Has a positive development speed buff on AA. Keeps going 16 seconds.

Cast Range: 1500
Effect Radius: 275
Movement Speed Slow/Buff: 15% / 20% / 25% / 30%
Magic Resistance Reduction: 15% / 20% / 25% / 30%
Vortex Duration: 16
Mana Cost: 80 / 90 / 100 / 110
Cooldown Time: 4

Chilling Touch

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CASTING METHOD: ACTIVE
TARGETTING METHOD: POINT
ALLOWED TARGETS: ALLIED HEROES

A cold blast captivates united legends, giving them reward supernatural harm for a given number of physical assaults. Applies a stacking 30% moderate for 0.3 seconds.

Cast Range: 800
Radius: 525
Number of Attacks: 3/4/5/6
Damage per Attack: 30/45/60/75
Duration: 20/24/28/32
Mana Cost: 110/120/130/140 Cooldown Time: 50/42/34/26

Ice Blast

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CASTING METHOD: ACTIVE
TARGETTING METHOD: POINT
ALLOWED TARGETS: ENEMY UNITS

An unstable wad of frosty hail that can be utilized to strike targets anyplace on the guide. On first utilize, Kaldr dispatches a tracer towards the focused on area. The second utilize marks the present area of the impact, whereupon the genuine shot is propelled - the more prominent the separation, the bigger the span influenced. It bargains harm to adversary units and applies a frostbite revile to units in and around the zone that counteracts recovery or mending. Frostbitten units will take minor harm after some time; if the units dip under a specific level of HP, they'll immediately break.

Cast Range: Global
Projectile Radius: 275
Min Explosion Radius: 275
Max Explosion Radius: 1000
Explosion Damage: 250/350/450
Damage per Second: 12.5 / 20/32
Percentage Health Kill Threshold: 10% / 11% / 12%
Duration: 8/9/10 (17 *)
Mana Cost: 150
Cooldown Time: 40

Release

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CASTING METHOD: ACTIVE
TARGETTING METHOD: NO TARGET

Discharges the ice impact to detonate at the tracer's present area.

Cooldown Time: 1

Ancient Apparition Item

Starting Items
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Semi-Mid Game Item
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Mid Game Item
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Late Game Item
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Ok guys, some reviews about Ancient Apparition, hopefully useful and add insight for the beginner players Dota 2. If you like this post, don't forget Vote and Follow.

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