RE: The whole "publishing gaming items on the block chain" problem

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The whole "publishing gaming items on the block chain" problem

in gaming •  5 years ago 

I read your comment this morning, and I've been googling the "feculence" out of it. I had no idea they where introduced, but yes indeed that would be the solution. I'd have to look into the creation progress, creating coins with random properties (Diablo style) and the most important the speed of indexing through them. Shizzle just got whole lot interesting

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