Since Left 4 Dead there have been many, many games trying to give similar experiences, in different settings, but with their own twist. Sadly, those twists often turn out to ruin the core experience of what made Left 4 Dead good.
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You pretty much confirmed all my suspicions about Vermintide 2.
Appreciated the video, and it seems like the main topic here is "why do developers keep implementing progression systems in games that might as well work without them?". This continuous search for money through grind-based or loot-box-based systems is really starting to be a problem in this field, I reckon. Once there were games that had the power to be both casual and skill-based, so that everybody could actually have fun no matter their free time and their will to focus on only one game at a time, but now it seems everytime you buy a game you are silently accepting that you're going to have to spend a lot of time or money (or both) in order to get somewhere with that game. It's a shame.
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Well first thing first L4D2 was made published by Valve and with Steam client. Also it has no microtransaction. You can have full of fun with it. Most Of Clones are free to play at first but pay to win. Also they dont have strong propaganda as Steam and Valve has. Just check Dota 2 its released and almost beat League of Legends. As popularity. And in cybergame contests. Last tournament give over $16million dolar to the participiants.
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