Bubsy:The Woolies Strike Back Review

in gaming •  7 years ago  (edited)


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Bubsy, the anthropomorphic and flying cat owned by Black Forest Games which had its minutes of glory and a series of five games in the early and mid-90s spread among SNES, Megadrive, Gameboy, Atari Jaguar and PlayStation . Bubsy had a promised and very happy introduction back then as an alternative to the powerful Mario and Sonic , but the success of the Nintendo and SEGA mascots ended up in well. Now, two decades after Bubsy arrives: the Woolies Strike Back In an attempt to remind the community of an amazing adventure. But, is almost better to have left it locked in the trunk of memories.



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Dive Inn

Bubsy: the Woolies Strike Back is a platform in two dimensions and lateral displacement whose main incentives are its labyrinthine scenes and the multitude of enemies that populate them. And that, as you can read, is not as positive as you can imagine. Quite the opposite.

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This way, the adventure begins when Bubsy being calmly at home sees how an alien invasion steals from his nostrils his prized golden fleece. In this way, the flying cat is forced to return to action and teach a lesson to those aliens. Quickly we will get to work and start jumping, plan, climb walls and bounce here and there while we collect hundreds of balls of wool, secret keys and overcoming deadly obstacles on such large and intricate levels as little inspired by their design .


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It is true that in spite of being a game of clear inspiration and dedication of the old school - we will die hundreds of times and many of them without really knowing why - we will have certain concessions of our times. This translates into dozens of checkpoints spread across the levels and several shirts that will add lives or acquire a kind of shield that, if we take good care of it, will make us almost immune to enemies. However, despite being "helpers" we will die many times due mainly to an inaccurate control which becomes apparent when we are in the air. We must also add to the equation of the problem something that we discussed earlier and is the fact that the levels tend to have a design as uninspired as irritating at times. Because apart from being boring, the placement of platforms -some of them- and the placement of enemies is made with very bad grapes.

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Sometimes we have had to stop and think about "how I'm going to get there if the game itself wants me to do it while preventing me from getting it". This accumulation of situations makes Bubsy: the Woolies Strike Back not an excessively complicated game to complete -eye, we talk about simply passing the story and nothing else-, but it is extremely boring. We will spend hours jumping and looking for new paths with little incentive to collect the aforementioned wool balls and the odd key. In this way we are facing a constant sensation since we will jump practically the same platforms and liquidate the same enemies over and over again. In addition to the collectibles, sinequanon condition to obtain 100% as well as high scores, are excessive in their number since, as we said, they surpass by much the half thousand in all the scenarios.



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The Faults

Gameplay Bubsy: the Woolies Strike Back does not offer much beyond the explained. The control, in spite of being intuitive, does not stop being chaotic in its execution since many times that we want to bounce we will need of several attempts for it, we have also noticed that Bubsy happens to be a flying cat out of control when it is in full jump. With everything and with that one ends up getting used to it and it is possible to reach the end of the game. For better or for worse-we do not know which is better-the return of Bubsy only has 14 levels so the duration of the title, despite a superfluous replayability based on the realization of several challenges, is not one of its aspects more featured

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Where it also stands out in return of the flying cat is in the graphic section. An environment and quite generic designs and with little personality where the only means that can be saved is Bubsy himself. In addition, we have clone enemies everywhere and final bosses very anodyne and predictable that prolong a meaningless battle by dint of lengthening their bar of life incomprehensibly.



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Conclusion

For some part, like the soundtrack is not free of burning. They are repetitive melodies but at the same time catchy and with a nice retro scent. It is not sublime but the accompaniment function exerts it perfectly and would be the highlight of the title.

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Bubsy: the Woolies Strike Back is a simple platform, devoid of charisma and repetitive in terms of mechanics and playable situations. So much so that it becomes long because of how boring it is and that is not that it is an extensive game in terms of content.

Happy Gaming!!

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Great post I haven't played this game but would love to give it a try. We are both gamers

That's Lovely!! :)

Bubsy must be a real crook, any way i will go and find out, it is time to find out who he is.🐅🐅

Am glad you like it