We have our first zombie player! (and it is NOT an April fools joke!) P12 grabs the axe in order to slay the Hulk, but the Hulk gets P12 first. Now we have a situation that I never expected. Do we drop the axe for someone else to pick up or have it lost with our live player? It seems rather unfair that others must break a chest while one person can simply waltz in and grab the axe, but I'm fine with whatever the majority wants. Once decided, it will be added to the rules.
I'll assume P2 moves West, but if another choice is made, we can adjust it later. It is way past time to update the board.
Objective: STAY ALIVE long enough to reach the X in the North-West corner before anyone else does!
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-18-sign-up-here
Prizes:
Everyone who plays gets daily up-votes.
Winners can also print their own "survival" token using this link.
Zombie Turn after the players made their moves:
A Hulk attacks P12, rolls 4 and kills P12 before P12 could use the axe!
A Walker attacks P1, rolls 3 and misses!
A Hulk attacks P11, rolls 3 and misses!
Spawning
Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.
happystore
In case you missed it, you can buy chain-link jewellery here using Steem!
Check the #happystore for weekly deals!
Support gamers
I've created a curation trail using steemauto, a free autovoter that is linked via Steemconnect (a service run by Steemit Inc., so it is safe to use) that will allow you to auto-vote and collect curations from all the mostly game posts that I vote on and support your fellow gamers effortlessly. You can find my trail by searching my username in the trails search function.
Kill the damn hulk !
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Nooooo... you are a zombie now; you don't attack zombies any more! You get to attack PLAYERS.
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So much funnerer!
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Didn't see that coming ! :D
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Pesky zombie is still not dead..!! grrrr!
@rollthedice
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Player 1 (4th)
Attacks the Walker and rolls @rollthedice.
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Manually rolls 3 = fail to hit the Walker AGAIN! SHEESH!!!
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Sorry.... my local server went down (I'm travelling so I've now added @rollthedice to my 24/7 server... so it should be good now. My apologies.
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Shake shake shake, you roll the 6-sided die.
You rolled a 1.
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No worries. The 'sheesh' was for the lousy rolls, not for the dicebot.
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Sorry, sorry, sorry, sorry... weekend away without the internetz. I thought I'd have wifi but it was super sketch.
Last turn could I go north, and now this turn I'd like to go east to scoot around that Hulk.
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If you went N last turn, you would have been in melee with P4.
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Your only option for last turn was to move W or E unless you wanted to attack P4.
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Ack! Sorry! I don't want to attack P4 just yet... I'm only on one wound.
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I think I'd like to go East this turn and see how Players 1 and 4 fare...
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Do you want to make LAST turn a move East instead of West and then THIS turn a move North up the Eastern wall? However!!! Be aware that the Hulk from P12 is now on the loose and WILL attack anyone within range! It MIGHT be best to get away from that area altogether.
I'll be out most of today, so any responses from now on will have to wait for me to return. Use the diceroll bot as much as possible today please.
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Honestly... I might just stay where I am for the moment... I need to see what all the zombies do first...
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That COULD be dangerous, but it might also be what is needed to win.
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I'm hurt from too many hulk hugs... we'll see what happens. ..
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I'm good either way - whether we want people to be able to pick up the axe or lose it. I'm probably in the position to benefit the most from the axe right now hehe but I'm going to head W 1 into the dark and see what's good.
@rollthedice
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Player 4 (3rd)
Moves West to find a Hulk!
OK, this is so strange... it seems there is an over-abundance of Hulks this game.
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The blockchain is bringing us into the age of abundance earlier than we expected.
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An abundance of hurt currently! Too many Hulks and crypto's losing value.
Of course, this will bring opportunities to those who manage to escape the hurt!
Anyone want to sell me some steem? I think buying at around $1 is worthy.
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Shake shake shake, you roll the 6-sided die.
You rolled a 6.
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Oh darn. Hulk city. ;_; It's been nice knowing everyone.
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Player 11, Attack Hulk
@rollthedice
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Shake shake shake, you roll the 6-sided die.
You rolled a 1.
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lol, I think this dice bot hates me ;)
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Player 11 (2nd)
Fails to strike the Hulk.
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Move north
Run awaaaaay 😨
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Player 9 (1st)
Moves quickly North to get away from the newly-created P12 zombie!
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With only half of the players having responded, we may need to postpone the update today. Steem was down for a while yesterday, plus it was a holiday, so that adds to reasons for being late to respond.
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Zombie Turn after the players made their moves:
The Hulk that killed P12 moves South.
A Hulk attacks P4, rolls 3 and misses.
A Walker attacks P1, rolls 4 and inflicts the third and final blow, killing P1!
A Hulk attacks P11, rolls 1 and misses!
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