Player 4 smashed the door open and moves into the building, then kills the Runner found in the room with the citizens that were trapped. Player 2 then rushes in and grabs the lot and ushers them back out into the street. Player 1 meanwhile shoots the Walker that is approaching from the East.
Objective: Reach the trapped citizens and extract them from the city.
Players turn from day before:
(4) @happyme - rifle, axe; Opens door, moves 1 West, kills Runner.
(1) @roykattoussi - pistol; Shoots and kills the Walker in the adjacent space.
(2) @mr-karl - ; moves West, grabs objective, moves East.
(3) @miniature-tiger - bat; moves 1 space North?
Players can see a spreadsheet with their inventory here:
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
Zombie Turn after the players made the above moves:
All zombies pre-existing on the board move: The Walker and Hulk move towards the players.
Zombies spawn at spawn sites:
Lower left rolls a 4 = Walker.
Upper left rolls a 5 = Runner.
Upper right rolls a 3 = Walker.
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-6-sign-up-here
Prizes:
The only legal way to get these exclusive buttons is to play the game and win.
Original zombie image used in the button obtained from https://pixabay.com/en/zombie-death-dead-day-of-the-dead-1801470/ (CC0)
GG, got very lucky with the spawn rolls.
.
Suggestions would be 2 civilians to rescue so the tunnel could be used.
Another game mode I would suggest is basically king of the hill.
All players must occupy a room for x amount of time. Apart from The usual spawn zones the room we must occupy is also a spawn zone. After X amount of turns are up we try to escape.
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I've added a bus, 2 cars and a dumpster to the streets. Those items CAN be searched. I've left the door open on the building we entered last time and there are zombies inside and wandering the streets! A new sign-up sheet has been posted.
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Haha thx im thinking hardmode
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Like another double objective?
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Yea and maybe some pre existing zombies already on bo
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Board
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Agree. Ready for something tougher!
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You asked for it, so I am doing it! I've added a bus, 2 cars and a dumpster to the streets. Those items CAN be searched. I've left the door open on the building we entered last time and there are zombies inside and wandering the streets! A new sign-up sheet has been posted.
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Sorry! I always read them but I'm waiting for other people to move first with axes / guns etc and then I forget to come back! I'll try to avoid this...
Player 3:
I'll wait for player 1 to shoot the runner, so I don't step in the way.
If he fails to shoot it I'll move West one square and smack it with the bat.
If he succeeds, or if I do, I'll then help escort the objective off the grid (moves permitting).
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That's the way to do it! Just state your options instead of waiting. It takes a lot more thought and typing, but saves having to constantly check back the way I do. I spend so much time looking for new moves.
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Since we are almost done and there is not a lot more each of can choose from, it is obvious what each player must do. Instead of dragging this out for another day, let's see if we can wrap this up.
Player 1
Action 1: Shoot Runner - roll 3 = miss
Action 2: Try again - roll 4 = success! Runner is eliminated.
Action 3: Move West 1 space.
Players 2 & 3 move off the board with the objective. The game has been won without a single player being injured! YAY TEAM!!!!
Just for fun, lets play this out to see what happens next:
Player 4 moves 3 spaces to join player 1.
All zombies move 1 space closer. Zombie spawn rolls are: 3,5,3, so we add a Walker to the bottom left and top right , plus a runner with players 1 & 4.
Player 4 attacks with a roll of 6 = success and moves off the board.
Player 1 moves off the board. ALL of us made it out without any injuries at all!
So that was a nice quick game, thanks to Player 1 leading us directly to the upper door rather than fighting our way through the building. Excellent choice, Player 1!
Shall we now start a new game? Any requests for a scenario?
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