holoz0r's A-Z of Steam: Consortium

in gaming •  5 years ago 


Consortium is an interesting game. Unconventional, dated, and something that has a grand vision that doesn't quite translate to being a modern 3D game. It is closer to a universe.

You start the game and are met with a disclaimer. This isn't a game. It's a link to the consciousness of Bishop Six, a protagonist aboard a near future jumbo-jet flying fortress where you are quickly introduced to a dizzying array of characters, each with unique names, dialogue, voice acting, motives, and purpose.

Though you don't immediately know it - this is about as "Choose Your Own Adventure," as any game comes, making the "every choice matters" marketing of something like Detroit: Become Human look like a simple T-Junction.

There's obvious inspiration from Deus Ex here, as well - with crawl spaces, multiple paths to the same rooms, and an inventory system that is entirely modular, allowing you to augment your armour. There's even an energy weapons system reminiscent of Invisible War.

Consortium isn't a game that will wow you with its visuals, soundtrack, voice acting, textures, or combat. It is a game that will wow you through he sheer extent of its exhaustive dialogue trees, and world-building. Based in the "real" world (albeit a near future one), you're hearing about places like London, Turkey, and other regions - with a token Russian antagonist making an appearance in this title.

It holds a great suspension of disbelief, and there's a lot of intrigue as you quickly being engrossed in a murder mystery aboard this flying fortress. There's real drama between crew members, and you can choose to be a patronising son of a bitch, if you want to. Alternatively, you can choose to not do things by the book, and deal with the consequences.

There's also so many chess references. Not only are you "Bishop Six", but the other crew members are referred to as Rooks, Knights, Pawns, Queens, Kings, just like the pieces on a chess board.

Consortium is just the first in a series of games, with the next title in the sequence being in Early Access, starting wherever you left off in Consortium and one of its many endings.

The video I've uploaded shows the first hour or so of game play - and is dialogue heavy. Very dialogue heavy. The game doesn't hold your hand throughout - and there's little combat beyond the failed elements in my video - but there's a lot of content here, and decent replay value.

Think Mass Effect, Think Deus Ex, Think Detroit: Become Human, Think of really hardcore science fiction set in the future a few years from now. But don't think polished, triple A video game. Think independent project with tremendous amounts of potential.

If it wasn't for the next installment costing $35.95AUD on Steam for an early access version - I'd consider picking up the next episode "The Tower", but I feel as though this is slightly out of my price range for a title of such ambition. Were it more polished, I'd be happy to give this game a wholesome, and hearty recommendation.

If you can pick this up on sale, do so. Just be prepared to give it your full attention - it is certainly no pedestrian game.

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I've grabbed this game! It's on my "Bought But Never Played" List alongside 200 odd other games, haha. ~ Bought it because of the promise of a dialogue-heavy, make-choices, your-choices-matter, consequences!!! :D But as with anything, there's never enough time or it's impossible to immerse myself as I want to be immersed.

Have the urge now, but school holidays and a rowdy 5yr old = not the best time. :)

Twiddles fingers.

The second episode is just too pricey, even though it looks much more polished. It's incredibly, incredibly dialogue heavy. It makes Baldur's Gate, or Pillars of Eternity look like a picture book, although the writing quality isn't on that level.

I do love me some dialogue!!

Pillars of Eternity... you've just reminded me that I really need to finish that too, haha. :D I only made it to, I think it was the start of Act 2 -- stopped for one day, then could never get back into the groove. And I NEEEEEEED to finish it before I open up Pillars of Eternity 2.

The game play was so unforgiving in Pillars. My first mistake was playing a hardcore character as my first one... that didn't last very long. I ended up playing a crazy, chaotic evil dwarf. There was so much fun to be had, but I did see the "You have died" screen far, far too often.

I haven't picked up PoE2, and I don't think I will. I'm trying to go through every game in my Steam collection before I buy another PC game (excepting Cyberpunk 2077, and Vampire Bloodlines 2!)

I have a long way to go. I used to review video games professionally over a decade ago, and it is difficult to look at games without a sense of disdain. Doing these reviews on Steem for fun, instead of money, has made me realise how much I miss deconstructing games.

It also made me realise how much I wish I could construct "better" games. They're such excellent vessels for telling stories, but such complicated and dense ways of delivering them.

Oooooooh, yes, I can imagine! I took to save-scumming heavily in Pillars. A hardcore character was not for me. There was a bit in Act One, when you're fighting Raedric, if you choose not to join him -- I think, just had a quick google -- and that fight took several hours. Many, many deaths! And I'm certain I won finally by sheer luck. I loved my singing companion so much, if it wasn't for him and his voice... no chance.

Urge to play, rising! :D Eee!

Going through every game in your Steam collection sounds like quite the task. (I have about 260 - have played substantially less) I've been following along for a while, silently. :) Had to speak up in this one though because Consortium is just one of -those- games that I would love to play, but I'm unable to immerse myself. At the moment I'm playing games I can just pause and run off and come back later and not really have to pay much attention.

Mostly mind-numbing things that I can do on auto-pilot while my subconscious thinks.

Being a professional game reviewer also sounds like a pretty spiffy job! But I can imagine the simple fun of playing a game would disappear quickly while trying to play from a critical approach. :( Must be nice to enjoy them once more. :)

Thanks for your in depth and genuine conversation on this post. I followed you, not realising a few things - my profile says "I like words", and that you're a writer. I've been looking for new content to enter my feed, so I look forward to seeing your ongoing work. :)

I was frequently asked to "dumb down" my reviews, because I like to use a lot of a words and write pretty long sentences.

I'm also glad to find another Australian among the tangled weeds of the Steem blockchain, it's even better when engaging with locals!

Steem is all about the community and there's so much stuff to consume, yet quality stuff to support is so difficult to find.

Keep steeming on and have an amazing day!

I was frequently asked to "dumb down" my reviews, because I like to use a lot of a words and write pretty long sentences.

Allow me to introduce you to part of my author bio...

She enjoys tormenting readers by using the British Dictionary, writing with obscure words that require said dictionary, and the Oxford comma.

:D

No worries about the convo! Happy to finally speak up. :) It's something I need to do more of here - slowly climbing out of my shell and interacting more.

Always happy to find other Aussies on here! Alas, I'm a dastardly Queenslander and no-where close to where all the action happens. Maybe one day! :)

Cheers for the follow - I hope you enjoy what I have to post! It's mostly just five-minute freewrites, the occasional babble, and maybe the odd gaming related thing. Doing a Sims Legacy Challenge at the moment. :)

Hope you have a wonderful day, also! :D