Part six, and I think we're pretty close to the end of the game. There's increasing tension among XCOM operations, and lots more alien fire-fights to complete.
The allied squad AI (or lack thereof) makes a lot more sense now - it is my job entirely to ensure that the squad is fed, clothed, and shown to the nearest cover.
Even the most basic of tasks is difficult for these soldiers - and expressing free will is not part of their millitary training.
In any case - there's some great action and definite story-line hooks in this play through session, which means that the game is turning into something quite enjoyable!
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