This weekend, Blizzard Entertainment gave everyone a free pass to Overwatch, their team based TF2 / MOBA hybrid shooter. The game, released in May 2016 has received widespread critical acclaim, and boasts an enormous community, competitive, casual, and observer alike.
But why exactly, is it so successful? Up until the start of the free weekend; my only views on Overwatch were that it is one of the top streamed games on twitch.tv; a game with significant competitive following; and that its a Team Fortress 2 / MOBA mash-up.
After having played Overwatch via the free trial, I can confirm that its something that requires incredible patience to appreciate. It's like a piece of abstract art, referential only to itself, and nothing more, with splashes of similarities to other things, but something that still defies being categorized with the other problem children.The game is easy to play. You move forward, you engage with your team, and you play your role, assisting as you should. If you're tank, go in the front. If you're a healer; or support, look after your team, and if you're a damage dealer, hunt down that healer. There's also some TF2 style engineer character, were you can build a turret to help support the rest of the team, and other more esoteric skills available throughout the character roster.
It is so incredibly easy to understand the basic mechanics of the game; that this means that it doesn't take very long to get through the patronizing tutorial (This is how you move, this is how you aim, this is how you shoot) and into actual game play; where the learning curve ramps up as the team select screen warns you "No Tanks", or "No healers", or "Low Damage Team", inviting the sensible to pick a character to fill the void.
This is where the game's depth opens up like a chasm; where each and every character, or hero; or whatever they're called has a different pyramid of abilities to help themselves win, and the enemy team lose. A single weekend isn't enough time to master all of these abilities, or indeed, probably one of these characters; but for those that seek it, the game does not appear to be lacking in depth.
That's more than all the people in Australia. A nation of Overwatch players; its clear that something in this game has been done right, from its accessibility, its charm, its characters, but I am very much okay to say that, "It's not my cup of tea folks."
Looking forward to play Overwatch.
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My main question with Overwatch is the longevity of it as it isnt the most easiest thing to follow or watch in the esports scene. Also has me thinking on how many characters will actually be released for the game during its lifespan and if they keep being useful characters that help change up the gameplay
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The gameplay is very good, Blizzard cares about the game by updating it regularly and it has unique characters which attracts cosplayers and others to form a strong core fanbase
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Overwatch has gained a huge fanbase, but it truly is a game of great skill and attention to detail and therefore will not appeal to everyone. Follow me if you're interested in more Overwatch articles, as I will be posting Overwatch news and speculation on a semi-regular basis alongside my other content.
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This post received a 20% vote by @mrsquiggle courtesy of @scooter77 from the Minnow Support Project ( @minnowsupport ). Join us in Discord.
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Yeah it s great which hero did you like the most
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The beauty of the asymmetric play is undeniable without being crazy. I personally liked Team Fortress 2 more as a concept, not being a gamer myself.
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i didn't play Overwatch... but it looks pretty
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When I started to play Overwatch, after few days of playing I thought "Wow this is easy with any character, this is so simple game"
Now after months of playing, I feel upset as I can't play almost any character very good.
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