Unlike the previous Resident Evil series, Resident Evil 6 now comes with a super large payload. It includes three main characters in three main stories that are all living in the same timeline. There is a chance to enjoy the point of view of Leon, Chris, and Jack in separate story chapters, with separate stories like this not easy to capture the whole story that Resident Evil 6 offers by looking at only one side of the story.
An attack of bio-terrorism spreading in several cities in the world was finally centered in Lanshiang, China. There are many C-Viruses that create new monsters, J'avo with higher intelligence and better adaptability. US President plans to dismantle the mystery of Raccoon City to the world, unfortunately the American president killed as result of the C-Virus. In addition C_Virus also cause destruction. each character will meet at the same spot, although they will be confronted with the mystery and core of different problems. Lanshiang will be the main back of Resident Evil 6, bringing together various interests in it.
As Leon, Chirst, and Jack walk past to solve their problems, the mystery will become even thicker. The revival is no wong and the emergence of new organizations that Neo Umbrella create the appearance of C-Virus and a variety of attacks that terrorized the world is not just a coincidence. The point of view there is wong will be the foundation of the Resident Evil 6 story itself. The chapter for there wong will open after you finish the story of the other three main characters. There will be a catalyst Wong from Resident Evil 6, something that helps you catch it perfectly.
Almost all the elements that are designed for him are indeed shown to strengthen this side, from setting the story, the world, the design of the monster, even the gameplay itself. There are so many shortcomings that make this quality is not strong enough to make you fall in love and admire this series. The change of user interface is one of the differences that you may realize immediately when you start playing this latest series. Capcom will no longer limit the number of existing inventory, to support the magnitude scheme as action games.
Capcom will adapt several new mechanisms to meet the needs of the pure action Resident Evil 6. Unlimited inventory systems in the past were simply abolished and replaced by real-team weapon-item replacement systems that we often find in other action games. Almost no elements are blocking Capcom to make Resident Evil 6 as a fully action game. Even the design of the main enemy j'Avo is more intelligent and can use the weapon to be the key, but there are so many J'avo and every dariny need a certain strategy to be defeated.
Capcom injects so many features to make Resident Evil 6 more powerful on the action side. The characters are used leon, jack, nor Christ can now perform a wider range of motion amnuver to avoid j'avo capable of using weapons to the fullest. In addition to running you can now do slides, cover, to shoot while lying down. All of this is created so that you are no longer trapped in the classical mechanisms that have been reshaped by resident evil 4, but there are some problems in the application that will complicate your journey.
First, there is on the camera side that is not adaptive at all. Your need to move quickly and look for threatening targets may end up in a disaster, where the camera does not show the position you may want. It gets worse when you start to execute a variety of melee attacks which resulted in the zoom-in effect. The second problem lies in the simplicity of the button mechanism for performing a variety of maneuvers that are sometimes difficult to perform. When you run and try to do the cover as soon as possible, so you can actually do a slide and glide somewhere. It takes time to get used to and make sure you only do what you want.
And the third you will feel the impression that your character is made of paper that is so fragile. For all the reasons, J'avo will easily drop you and periodically you have to be stuck in a quick-time event that repeats constantly. Your character does not seem to be equipped with the ability to avoid any of these simple attacks and instead force you to perform this annoying routine constantly. This will frustrate you in the near future. Fourth? You will find so many scripted events that only requires certain conditions to achieve further progress. But ambiguous conditions that you find often will make you panic and throw all the weapons and bullets you have.
Since the presence of a phenomenal Resident Evil 4, Capcom did provide an opportunity for gamers to be free to determine how they play the RE stronger on the side of action. One of the best ways? Of course, to have the freedom to determine what inventory you need to complete each mission there. The same concept is retained Capcom in Resident Evil 5. But to ensure the presence of different gameplay and ensure a balanced profit share for each character you use, Capcom changed the Shop system in the previous two series and replaced it with the RPG-style Skill system. There is no longer a system that allows you to raise money and search for the best weapons and strengthen them.
Like the money system in the two previous Resident Evil series, you will also gain certain number of skill points during each character's story run. At the end of each chapter a new game or when you load a game download, there is the opportunity to shop in your desired skill. Like skill in RPG games, each skill will provide some specific advantages throughout the game, permanently. You can get a stronger weapon effect, a more dangerous melee, extra stamina bars, up to a certain advantage against specific enemies. With skills like this, Capcom as if offering an opportunity for gamers to determine their own style of play.
Multi-player split-screen Capcom included in the previous series, was still maintained in the sixth series. A decision which of course deserves to be appreciated. With the game which is always accompanied by a supporting character, is certainly a decision that can be said right, allowing gamers to explore the breadth of the world Resident Evil 6 along with other gamers.
Capcom failed to offer a solid and fascinating playing experience. He was impressed to appear half-baked, as if representing Capcom's anxiety to establish a consistent genre for Resident Evil 6. No more fears were offered. deficiencies in the gameplay and the new features it makes it even less perfect, less intuitive, and difficult to enjoy. If Capcom recognizes Resident Evil 6 as an action game, then they should be prepared to accept the fact that they are not able to maximize the genre and actually destroy it. Do not be surprised if you have to repeat the game from a considerable distance if conditions force you to turn off your gaming device. This is a weakness that might frustrate you.
I want to try play this game..I'm interested with your writing from the plot and setting..
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Yeah u must
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What I must to do first?
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First, you must to prepare a delicious coffee Aceh before play it
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