RE: The whole "publishing gaming items on the block chain" problem

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The whole "publishing gaming items on the block chain" problem

in gaming •  5 years ago 

I liked how Spells of Genesis made you level up an item (in this case a card) to its max before it would "blockchainize" it and create it on the blockchain itself (in this case bitcoin through the Counterparty protocol). I liked the idea because I could still get a decentralized asset in the end, but it only happened after a considerable amount of effort.

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Absolutely, and an additional upside to that way of working is that you don't have to put a limit to the drops a player can get when grinding, since having many drops doesn't necessarily result in an overload of the same items on the block chain, so players always have the feeling of progress after playing

Yeah it felt like a really good milestone to get an item on the blockchain!