I'm working away on the android game now, it looks like Android games are great for short projects really just because of how small they are. Already I have a score system working, enemies take damage ( right now there's no feedback when the bullets hit but I'll be sure to change that ) and I even have a nice little particle system firing off for the ship's weapons and the engine.
Hmm, I need to experiment with my recording settings, there's a bit of weird flickering in this one. I'm trying to get everything as smooth as possible in preparation for recording 3D stuff like Pinochet Simulator but I need to do more research I think.