Born with a potential rivalry of Runeterra, Ahri is a Vastaya capable of transforming magic into pure energy spheres. She is passionate about playing with her prey by manipulating their emotions, and then ingesting the life essence of the victim. Despite her natural hunting instincts, Ahri felt a sense of sympathy as she received fragments of memories from every soul she absorbed.
Skill
Suffering:
Receives an Absorbance Whale whenever one of her spells hits an enemy (maximum: 3 charges per spell). After having nine hoards, the next hit will heal Ahri.
The Magic Ball:
Consumption: 65/70/75/80/85
Distance: 880
Ahri launches and recovers her magical spell, dealing magic damage on the way out and dealing standard damage on the way home. Ahri is increased by the Movement Speed, which decreases as the orb stays on the path.
Slamming deals 40/65/90/115/140 (+) Magic Damage, and then absorbs it, dealing 40/65/90/115/140 (+) standard damage.
Ahri increases the Movement Speed when the ball is flying.
Fire Ho Ly:
Consumption: 50
Distance: 700
Ahri unleashes three lava flames, which automatically lock the target and attack nearby enemies.
Launches three lava flames, which automatically lock the target on nearby enemies, giving 40/65/90/115/140 (+) magic damage.
Enemies that receive a lot of fire will receive 30% damage from the first fire, up to a maximum of damage to a target.
Knot winds:
Consumption: 85
Distance: 975
Ahri kisses the wind and inflicts damage on the enemy, forcing the victim to fall in love with her.
Ahri kisses the spell causing 60/95/130/165/200 (+) magic damage and mesmerizes the target first, forcing the victim to take a break in her for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. .
Phi Ho:
Consumption: 100
Distance: 450
Ahri rushes forward and shoots lightning bolts, killing three nearby generals. Phi Ho can recite up to three times before the start of the cooldown.
Ahri flipped forward and fired three lightning bolts at the nearest three enemies, giving 70/110/150 (+) magic damage. Feats can be used up to three times in 10 seconds before the cooldown begins.