Tell us more about the theme or feeling you might want to aim for. Here are some ideas off the top of my head which vary based on theme.
"Magnaughts" - Magnets in space.
"PlusMinus" or "+-" - Minimalistic approach to art design.
"Magpocalypse" - Could be a dark post-apocalyptic design.
"PushyPull" - Bright colors with simple mechanics. Feels like FlappyBird when you say it out loud.
It's a labyrinth game, in the sense that the player must reach a specific place in the board, and they have to push and pull other pieces (the magnets) with certain actions.
The theme may be simply abstract, or perhaps something more dungeon-exploration-like.
"Don't touch me!" or.. "Can't touch this!" ..hm? ..a bit retro.. ;)
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
Tell us more about the theme or feeling you might want to aim for. Here are some ideas off the top of my head which vary based on theme.
"Magnaughts" - Magnets in space.
"PlusMinus" or "+-" - Minimalistic approach to art design.
"Magpocalypse" - Could be a dark post-apocalyptic design.
"PushyPull" - Bright colors with simple mechanics. Feels like FlappyBird when you say it out loud.
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
Thanks for the suggestions!
It's a labyrinth game, in the sense that the player must reach a specific place in the board, and they have to push and pull other pieces (the magnets) with certain actions.
The theme may be simply abstract, or perhaps something more dungeon-exploration-like.
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit