You are absolutely correct my friend, and I am of the newer generation of gamers (born in 1993). But this isn't really limited to RPGs in my opinion. It seems that gaming in general has become progressively dumbed down over at least the past few decades. I believe this is a result of corporatism infecting the industry once it became very mainstream, and the resulting centralization of the video game publishing industry. The answer of course is to do the best you can to support indie devs while avoiding big publishers like EA and Activision like the plague, only purchasing games from them that ABSOLUTELY warrant your attention. I also no longer purchase games as soon as they release unless they are from an indie dev and extreme exceptions to the rule (I will be buying Kingdom Hearts 3 day one and no one can stop me).
RE: The downfall of RPGs
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The downfall of RPGs
I'm on the same page as you (especially when it comes to KH3, although I might be in an old folks home by then). Steam has done wonders for indie exposure. The more those devs get the support, the less "mass market" I think gaming will feel.
I get it, they need profits, but there's a better way to get them then ruining series with DLC and gimmicks (Dead Space 3, looking at you).
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Oh I'm in no way against devs seeking profits, because profit is usually a result of creating value for the consumer; however, I think the problem is typical to every industry where a particular company gains political influence and is then able to leverage it to push out competition by erecting barriers to entry through government sanctions. This company is then able to squeeze a lot more profit out of its customer by reducing quality because they are the only supplier. The video game industry is luckily unique where almost anyone with a strong coding background can make a game with a small amount of capital, so I think we will continue to see a push back against this, unless of course some type of law is made to target indie devs (honestly not outside of the realm of possibility).
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