This was a great read. Business model for any game out there, like always is hit and miss, what works for certain titles won't work on others.
In case of Marvel Heroes I think the old base game content was getting stale. When you run over all those zones for thousands of times or more it gets old, so to satisfy old player base, new content must come almost monthly, which is hard to do for any gaming company. While the game had huge potential, limitless lore and characters, without proper guidance and clear goals it just ends up beeing a huge mess. I miss this game already.
RE: An Inside Look at Marvel Heroes, from a Past Employee (Part 1)
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An Inside Look at Marvel Heroes, from a Past Employee (Part 1)
You're absolutely right on many fronts. I spent most of this spending detail explaining background for those that might not have the understanding you or I might have, but my next post will address deeper issues like what you've brought up. I'll also provide some other issues I saw that wouldn't be possible to see from a consumer standpoint, and isn't something employees would be able to address while presently working for the company. I think you'll enjoy the next development, and thanks so much for the follow :D
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