Hello Steemian !! Good evening steemian wherever you are, may his condition is healthy always and always in God's grace. On Tuesday night it will start returning @muhammadarsyad to share information about the games, of course I am very fond of games during my childhood. On the occasion of this evening I will post about the Game NES : Street Fighter III New Generation. Just us refer to shared steemian?
In 1999, Capcom released Street Fighter III: New Generation for the Dreamcast, a compilation containing the original game and 2nd impact. The compilation features an Arcade, Versus, training and selection of the two game modes, as well as "Parry attack Mode" in impact 2, in which the player gets to test his or her parrying skills in the game bonus round. This compilation also allows players to use Gill and Shin Akuma, which is exclusively controlled by computer in the arcade version.
As for the Soundtrack the first game in the series released on CD the first smile Entertainment in 1997, while the original soundtrack 3 Strike was released by Mars Colony Music in the year 2000 with a version arranged afterward. The soundtrack for Strike 3 has three songs and songs by rapper Canada broadcasters limited. The theme for the game dominated by drum and bass, with some elements of jazz, hip-hop, and techno. While Yuki Iwai worked on the soundtrack to the new generation and 2nd impact, Hideki Okugawa works on all three games.
The original Street Fighter III games based on Super Street Fighter II Turbo, but with some new capabilities and features that were introduced. Players can now dash or backward such as Darkstalkers series, perform high jumps and does stand up quickly after the fall of the attack. The game also introduced "leap attacks", small jumping attacks used against Crouching opponents. However, the Player cannot block in the air like in the Street Fighter Alpha series.
The main new features introduced in the Street Fighter III is the inclusion of Super art. Super art in Street Fighter III is a Special strong motion similar to the Super Combo in Super Turbo and the Alpha games. After selecting a character, the player will beasked to choose one of three character-specific Super arts to use in combat. Like the Super Combo gauge in the previous game, the player has a Super art gauge will fill up as the Player performs regular and special moves against opponents. The player can only perform Super art after a full measure. Depending on the Super art chosen by the player, the length of the Super art gauge will vary, as well as the full amount of the Super art gauges the player can stock up.
In the NES Game: Street Fighter III New Generation has some hero from various countries including China, Hong Kong, Tokyo, and others. This game also have their respective strengths, this game relies on the skill and punch in have each character hero in various countries. the game features 2 rounde in once play as well as different places in each roundenya. The battle is a game that is fun to be played by the gamers.
The other new feature is the ability to "fend off" attack your opponent. Deserves blame, or "blocking" which is a term used in the Japan version, is the ability to avoid the incoming attack without receiving damage. At the right time is to hit the opponent's attack their character, players can move the lever to the front or to step aside without receiving damage, leaving the opponent vulnerable for that. In addition, it also allows the player to defend against special moves and even Super arts without sustaining damage or stun gauge fills, which is apayang happens when a player blocks a defensive attitude moves with special on a regular basis. However, deserved blame attacks require a great time.
First game Street Fighter III is a one-on-one fighting game, in which the two fightersuse a variety of attacks and special moves to defeat their opponents. The original Street Fighter III games have some of the new capabilities and features that were introduced. You can play it backwards and doing high jumps and do not stand quickly after the fall of the attack. The game also introduced "leap attacks", small jumping attacks used against Crouching opponents. Also, players cannot block in the air like in the Street Fighter Alpha series. It's interesting isn't it?
Developer: Capcom
Publisher: Arcade, Capcom, Dreamcast
Executive Producer: Tomoshi Sadamoto
Designer: Yasuhiro Seto, Tomonori Ohmura, Shinichiro Obata
Programmer: Kazuhito Nakai, Tate, Yas
Artist: Boy Ball, Q, Yu-suke, D Kurita
Composer: Hideki Okugawa, Yuki Iwai
Series: Street Fighter
Platform: Arcade, Dreamcast
Release: Arcade (JP: Feb 1997, NA: 1997)
Game Genre: Fighting
Mode: the game to 2 players simultaneously
Cabinet: upright
Arcade System: CP System III
Featuring: Raster, 384 x 224 (Horizontal), 32.768 colors on screen, 16 million color palette
So can I can share to steemian. Hopefully this information can be a member.
Nice post
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Thanks you @rayasfara
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Gamers :)
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Thanks you @kakilasak
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