[Part 1] - Preparing MIDIs for SEQ64 - Custom SM64 Music Tutorial

in gaming •  7 years ago  (edited)

Welcome to the first episode of my series of Super Mario 64 hacking tutorials! In today's episode, we will be looking at how to prepare your MIDIs to be imported with SEQ64!

Table of Contents:
[Preparing Your MIDI - 0:08]
-Naming Channels - 0:40
-Setting up General Percussion channels - 1:06
-Mapping instruments to SM64 Instruments - 4:29
-Removing a repeated portion of MIDI - 5:26
-Fixing extreme pitch bend from SEQ64 with FL Studio - 6:07

[Creating a custom start loop for your MIDI] (Optional) - 7:17
-Fixing possible misalignment with sections in MIDI - 7:30
-Creating start loop marker - 8:26
-Removing empty gap at end of MIDi - 8:47

List of programs I used:
► SEQ64
(https://github.com/sauraen/seq64)
► Fl Studio
(https://www.image-line.com/flstudio)
► Anvil Studio
(http://www.anvilstudio.com)
► Cakewalk Studio
(https://drive.google.com/open?id=0B9ZYBSGvTGbiQ1A2Wmh1YnVaRjA)

Guides:
► SM64 Instrument Guide
(https://docs.google.com/document/d/1WbFM2MeP15NDMhYS9yA2Nv2xQEGljtMuQrWrHtGTWAc/view)
► SM64 Percussion Guide
(https://docs.google.com/document/d/10eKfnE4FiwcZe1_bnXtK4rl7FLjL_vMz2SfTLZW-0hY/view)

Yes the outro is a reference to Simpleflips. 👌

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