RE: Designing Good Flaws

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Designing Good Flaws

in gaming •  6 years ago 

I'd say don't do a straight up conversion, but rather try to keep the feel of the setting. Savage Worlds does really well when you keep the feel/flavor, but doesn't do straight conversions well imho.

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What has been written so far is fairly system-agnostic. Races and deities can be swapped in or out as needed easily enough.