RE: New Virtual Reality goggles doesn't need computers around

You are viewing a single comment's thread from:

New Virtual Reality goggles doesn't need computers around

in gaming •  6 years ago 

That's interesting and is basically what I was waiting for. Although I have my doubts on how well it will perform considering its price. For that price, I don't expect graphics to be that good, which also makes me wonder how much of an impact on immersion its higher resolution screen will really have.

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!
Sort Order:  

It can run visuals similar to the ps3 and xbox 360 as described in this link. There aren't that many incredible-looking titles requiring, say, a GTX 2080.

There's also a FPS drop from 90 to 72 which might affect nausea in more agitated games, hence why I said it's better for more casual experiences. No running and gunning! Or teleporting and gunning, in this case.

It's pretty good stuff for it's price. A bazillion times better than the Rift prototypes, too. I had the first one. It was amazing by itself and this is a huge step up from the second prototype! I believe the Quest is more than worth it's price if you can't afford a GTX 1060 computer.

I guess I'll have to wait a bit more before jumping into the VR world then. I already have a somewhat good gaming PC capable of running VR games but I really don't want to use it for VR. I want my VR headset to be wireless and not relying on external hardware. Plus I don't have enough space in my bedroom for a wired VR setup. The Oculus Quest is definitely a step in the right direction in my opinion, give it a few years and its latest iteration will be amazing for all kinds of games, not only casual experiences.