This week's gaming event I got to play Terraforming Mars again, and I also got to play 5 minute dungeon at the end of the night.
Terraforming Mars
I really enjoyed my first game and have been looking forward to being able to play this again. You are controlling one of the companies that are responsible for making Mars habitable with the main goals of increasing the temperature, oxygen percentage, and providing ocean areas for settlers.
At the start of the game you have some money and a hand of 10 cards each. Each card you play costs you some money to play, and will provide you with a wide variety of benefits, from providing you with some resources or increasing your production ability of one of the resources or directly allowing you to place something on the planet (board). Every card in the deck is different, and there are quite a few different combinations that you can work on depending on the cards you get.
I really like the resource cubes, which don't represent any single resource, but are more like unit counters and you use the same 3 denominations (1/5/10) for all 6 of the different resources, as well as the animals and microbes that may get generated during the game. I also really like that you don't automatically gain new cards. Each round you get to see 4 new cards, but if you want to keep any you have to pay for them. I find this an interesting mechanism to balance things out between some very cheap cards and some very expensive ones.
Nearing the end of our game
I also like that each round is split up as each player takes turns to do 2 actions until everyone decides they're done (or just need their production to run), so some players may only do a couple of things and then have to wait while other players have a few more turns of doing actions. This may sound a bit unbalanced, but it's more reflective of what you've chosen to do. Some players buy a really expensive card (1 action) and that's all they can afford to do, while another player may have 4 really cheap cards to play (4 actions) so they'd only get to play 2 of them before others can do something. This is a really good way of reducing player down time in a game of this length, as well as allowing better ability to respond to other players.
I was very much responsible for the temperature, producing enough heat (one of the 6 resources) that I could increase it every round at least once. I also managed to generate enough plants to put some greenery onto the board and getting the oxygen level increased. The fact that all players work together to raise the 3 key things (temp, oxygen and oceans) is great and allowed me to ignore the oceans completely.
I got, and played, a lot of green cards. And lots of heat
In the end, to win you need to score more points than the other corporations (players), and each of the key areas helps there. There are also points on some of the cards, cities to place, milestones and awards. These last 2 are another thing I find interesting in this game. They aren't always going to happen, as you have to use an action on one turn to either claim a milestone once you've completed it, or to fund an award making it active. There are 5 of each, but only 3 allowed to be used in each game.
If you like board games, this one is really worth giving a go.
5 Minute Dungeon
We filled in some time by giving this game a quick play.
As it's name suggests, it only takes 5 minutes to play.
Each player is a member of a raiding party with one of the 10 different classes. Each of them has a deck of cards and a special ability . In the middle there is a boss card (dungeon) with a deck of 20+ challenges on it. When the first challenge is turned over, a 5 minute timer needs to be started (phone timer is useful), and you have to defeat all the challenges and the boss before the timer runs out. There are no turns, and everyone needs to work together to achieve this as quickly as possible.
I didn't enjoy this, but I don't really enjoy games that play simultaneously like this, but it certainly could be fun for those that do. It's also really quick, so a good game to have a go at to see if you like the style.
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Hey ratticus
Great post
I'm a boardgames from way back (last century hahaha hmmm)
I'm glad they've made a comeback, though I haven't really checked many new ones out.
Will have to make the time to :-)
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I've been back in the hobby since the mid 90s. I love all the different things that are being tried by modern designers in their games, and I try to play as many new and different games as I can. Going along to a weekly gaming group has certainly helped that.
But if I didn't make the time to go out and play, I'd likely only get out of the house once a week most weeks
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Yep :-)
I have a friend who tried to get me to a game tonight actually - but things to do..
I guess its a matter of priorities (and i've got to sort mine out!)
I was thinking of posting something on my fav old games - and now you've inspired me :-) Thanks!
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absolutely is a matter of priorities. The first thing I did when I moved to Sydney after finding somewhere to live was to find a public gaming group. I found 3 or 4, but the first one I decided to attend has been great and so I haven't looked at the others still.
I look forward to seeing your posts about the old games, and hopefully hearing that you've gotten into some new ones too
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This post has received a 100% upvote from @feedbackloop, a new growth experiment being conducted on Steemit! Thanks for your participation @ratticus. If you would like to learn more about the experiment and potentially receive a 100% up vote click here!
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How complicated is Terraforming Mars? It looks interesting, though I'm not quite sure what to make of it as I've been trying to find more non-competitive games for the kids, and this one looks like a weird combo of competitive and non-competitive.
Ahh well youngest has to learn how to be a gracious loser XD
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it's fairly complex, but at the same time you only have a few options each turn. If you don't have the resources to buy a greenery or increase the temperature, your actions are mostly limited to purchasing and playing a card.
I forgot to post a link to a play through video in my post (always forgetting something). I'd not be wanting to play with anyone under 10, and 12 would be a fairly normal 'low end' I think. It also takes ~90-120 minutes, so the ability to stay focused on the game for that long would be necessary.
JonGetsGames Review
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The small one can sometimes drag a freaking Pokemon game out that long and not even due to the reading issue so that might be less of a problem than anticipated DX (Pokemon usually takes less than 30min, I seem to average 10-15 because I can read/know what the cards do).
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That might exacerbate the issue too though. Every card is different, and there is some reading to understand exactly what they do. There are lots of symbols too, which is good, but the words do clarify things. But if not ready for it yet, in a year or 2 maybe?
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Well be good as he needs the practice. But will likely be another year or two anyway as I currently don't have the money to drop on another board game!
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