Awesome article! Definitely combined two things I love: 2600 and demoscene entries :) I've been developing Atari 2600 homebrew since 2007. I'll never achieve this kind of graphic fidelity. I try to come up with unique gameplay instead.
RE: Pushing the Crusty Old Atari 2600 to its Absolute Limit
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Pushing the Crusty Old Atari 2600 to its Absolute Limit