Rianto Game Review: Get Even #18

in gaming •  7 years ago 

Hello Steemian !! Happy Evening steemian wherever you are. May you be healthy always and always be in the protection of Almighty God. Reunite with @teguhrianto in the afternoon, I will provide interesting information about references that can make you want to play this game by listening carefully to what I will bring. But you should be able to understand because this can make you confused in the course of the story for what? because you have to drink water before that. This game is a game that can test someone mentally with you play later, this game brought the genre type of Survival Horror that can seize the attention of gamers in 2017 with a title that brings Get Even. Let's just look carefully at the steemian?

What happens if you dive into your memory or other people's memories in the past and live everything in that memory once again? Are you going to keep doing the same thing or do something different? The topic is what Get Even, an FPS horror game created by the Polish indie developer, The Farm 51, and released by Bandai Namco. Get Even tells the story of a mercenary named Cole Black. Once upon a time, he woke up in an empty building without any recollection. The only thing he remembers is that he has a mission to save a girl who is being held there. When Black failed to rescue the girl, she suddenly woke up in a completely different place. Confused, Black was aware that he was wearing a mysterious tool in his head that later known named Pandora. At the same time, a mysterious figure named Red emerges from behind a nearby television. Red says that Black is undergoing therapy using Pandora. Red began to guide Black to recall his past with Pandora, bringing him back into Black's memory in the past.

The premise offered in the Get Even games is actually interesting, and I personally am also interested in these psychologically themed games. Every moment in this game will make you confused to follow the story. It takes extra concentration to understand the story. Although sounds good, but actually not, because the storytelling or story telling in this game arguably less good. Frequent to move places suddenly make this game quite annoying, and it is compounded by the story telling the less tidy. Not to mention, the gameplay is not practical at all makes me hard to focus on the story that is in progress. 

Corner Gun becomes one of the weapons available in the game. In a way, this weapon is the most unique in Get Even and makes you feel good about playing it. This weapon is divided into two parts: the front of which consists of a gun and can rotate 90 degrees, and the back consisting of a tool to shoot and a smartphone to see the target. You can shoot from behind the wall without having to show yourself. Corner Gun is a unique weapon which, if you are good at using it, is very satisfying every time it is used. This is one of the biggest problems that Get Even has: too many genres are mixed in this game. Although I already know that this game is FPS survival horror, but when I first play it I always wonder: "Actually this game what genre?" At the beginning of the game, this game gives the impression of an action FPS game. However, once entering the building, there is an impression of horror that envelop this game. Then, the game will turn into a sci-fi thriller when you meet the Red figure, and sometimes into a game of stealth and mystery. Well, not a bad thing actually. But, back to the previous point, Get Even has a less good story telling. In addition, with the mix of this genre, Get Even feels half-half in presenting the horror or action that exists. This is compounded by the less practical gameplay. In addition to the main weapon, you will also be equipped with a smartphone. 

This smartphone is versatile can be used to search information from existing objects, has infrared camera to detect temperature, UV light to see hidden traces, and also can be used to receive messages and phone. Unfortunately, because too many features plus the many genres in this game, you'll be confused about moving from one feature to another feature. At one time you were required to use infrared or UV light to search for a particular object, but, at relatively the same time, you had to switch immediately using weapons against the enemy. This can be solved when you use the Corner Gun, but, when you are not using Corner Gun, it sucks. Oh, and there is a feature folder on your smartphone. I can only say one thing about the feature of this folder: it sucks! The map inside the smartphone is almost completely unhelpful in navigation in the game. 

This one thing may still be understandable because Get Even made by an indie developer. However, there is nothing wrong I mention here. Animation in this game still feels rough. Movement of the camera in the form of first person perspective less subtle and can make you dizzy and nauseous when playing this game. It feels hard to give more value to Get Even. On the one hand, stories and weapons such as Corner Gun have become a plus, but on the other hand a lot of things are missing from this game, like the game's narration and animation are still rough. I can still recommend this game for you who like games with psychological stories, but I do not recommend it for you who like horror or action games.

Plan

Well, there is a little interesting story from this game that at first Cole Black found himself outside a building left with one thought: "Save That Girl." After infiltrated into the building and killed the armed men he found there, he found the girl tied to a chair with a bomb tied to his chest. Black was unable to defuse the bomb before it exploded. Black suddenly wakes up in an abandoned old mental hospital, with a strange device tied to his head. He was introduced through a television screen to a shadowy figure who identified themselves as Red, who told him that the device was known as Pandora, or Savant, an experimental technology designed to record and replay human memories for analysis purposes. In this case, Red wants Black to explore the circumstances surrounding the girl's abduction, claiming that Black has something to do with it, even though he can not remember anything. While passing through asylum, Black meets several inmates, whose fate is ultimately determined by his actions. Many of them call Black "Master Puppet" and make other references to Alice in Wonderland.

Then Through the examination of some of his own memories and the others provided by Red, Black begins to gather what happened. He was hired by a man named Robert Ramsey to infiltrate the ADS, a weapons contractor, and steal their latest prototype discovery, the CornerGun. Ramsey later patented CornerGun as his own, almost burdening ADS and embarrassing its CEO, Roger Howard. As a reward, Ramsey makes Black the head of security for his own company. Black managed to recall the name of Jasper Prado, an Irish mercenary who was killed suspiciously around the time along with the kidnapping. Further investigation revealed that Jasper was employed by Rose Atkins, research assistant Robert Ramsey, with whom he had an affair. Atkins, an ambitious and immoral woman, felt that she did not get the praise she deserved to give for the Pandora project and decided to betray Ramsey. He hired Prado and his men to kidnap Princess Ramsey Grace and demand Pandora's device as a ransom. Black often stumbles upon memories that portray Ramsey as obsessed with his memory obsession - perhaps because his mother succumbs to some form of mental illness - and the hope that his Pandora device will change the world causes him to ignore his wife Lenore. and Grace. Based on this flashback and Red's angry response to them, Black concludes that Red is really Robert Ramsey, who justifies this and declares his intention to find out why Grace was taken. Black remembers herself facing Rose about the abduction and then throws her out the window, kills her. When Ramsey questioned his motives, Black could not give a definite answer. The last memory Black was himself approached by Howard, who proposed a proposition to steal Pandora's devices in revenge for CornerGun's theft, in return for a decent prize and a waste of Black's criminal records. And one with a Black character firmly rejects Ramsey, however, also does not believe it, and reveals that Black is not at all in a mental hospital, but is unable to support the living room. The "world" dissolves around Black as he shouts for mercy.

The player then assumes the role of Ramsey, who is sequestered in a cellar full of technology that drives his Pandora device, through which he has reviewed Black's memory of his memories, while Black himself is still in the living sphere of life. With the help of AI named Hope, Ramsey decided to do a "Audit" specific memories, believing that Black was deliberately trying to hide something from him. However, these memories are distorted further by Ramsey's fragile state of mind. Bewildered by the abduction and Lenore leaving him therefore, Ramsey has Black, who suffered a coma from the bombing, was taken from the hospital and treated. He finds Black possessing some knowledge of the abduction, and the intended target is Lenore, but the Prado impulsivity causes Grace to be accepted. When Black discovers this, and the fact that the Prado has also built a bomb against the command, he kills the Prado himself and forces Atkins to tell him where Grace is. Unfortunately, he failed to defuse the bomb, which was arbitrarily built and too strong.

Then in Black's audit meeting with Howard, Black again refuses to work for Howard, but this time offers Howard to work for him, revealing himself as the mastermind behind the abduction. Depending on Black's morale during the game, Ramsey closes Black's contacts, kills him or sends Black to the hospital to live out the rest of his comatose life. Suddenly, the room began to dissolve and Grace's immaculate voice, which Black had heard throughout the game, cursed his father for causing all this to happen. Overcoming his guilt, Ramsey admits that he is a terrible father and husband, who love his family and concubine but can not commit to both, because he wants his job to make a difference in the world more than anything. In the last round, the bodyless voice is revealed to be Grace in the real world; he survived the explosion, but was paralyzed from the waist down, and had used the only Pandora prototype that was working to see his father's memories, including his observations about Black analyzing his own memories. Grace could choose to turn Pandora's relationship with her father, or to witness one last memory: a heartless Ramsey facing an unrepentant Howard and killing him, before attempting suicide, which has made him in a vegetative state. Meanwhile, Atkins whose death in the hands of Black is another fake memory also reveals that Ramsey left his company and do research into Grace, and urged him to sign a contract that allows Pandora's work continues. Lenore's disgust attempts to object, but Grace insists he knows what he's doing. Based on the player's approach to using deadly styles throughout the game, and certain options are made as Black, one of two suffixes occurs. At the end of the good, Grace signed a contract, which would make her rich and still in control of the company, and ignite Atkins, promising to make sure the technology was used as her father hoped. In the end with a bad thing, Grace refused to sign and destroy the prototype Pandora, ensuring the technology will never be used again.

Gameplay Get Even

Anyone in the game Get Even game is played from the perspective of the first person, combining elements of shooters, puzzles, and adventure games. As Cole Black, players manage to pass a psychiatric hospital left with a mysterious Red command. Along the way he will interact with a number of fellow "inmates," some of whom are friendly, some hostile. At some point, Black will enter the memory of a particular event Red wants to reconstruct, which is the level of the game. Each ends with Black returning to the asylum and proceeding further into it, until he meets the next memory. Black is equipped with a smartphone that has five applications: a scanner that can analyze certain objects for evidence; a map with which Black can navigate the environment and track enemies; thermal vision for searching hot signatures; phone apps and messages through which various characters communicate with Black; and ultraviolet (UV) rays to detect traces of evidence such as fingerprints and blood. Throughout each level, there are various records, photographs, and audio recordings that can be found and examined, which are then stored in a special proof room accessible at certain points during or between levels. Although the collection of these notes is not required to complete the game, collect 100% level proof of unlock code that can be used to unlock special doors in each level.

Combat is similar to most first-person shooters, though discouraged, with the explanation that killing people threatens memory stability and can cause it to be totally destroyed. Player preferences for stealth or aggression also affect the endings they receive. Black has access to a small arsenal to defeat enemies, including pistols, assault rifles, and rifles, as well as the option to commit a stealth murder somewhere close. One of the unique combat aspects is a device known as the Corner Gun. When equipped, the player can rotate the rifle at a 90 degree angle and see or fire the weapon in that direction using the smartphone. Combined with game emphasis on the use of cover, it allows players to shoot around corners or on low walls and tables. It is reportedly possible, though very difficult, to finish the game without killing anyone. Puzzles consist of decoding codes that can be used to open doors, or use valves and levers to open certain parts. It often uses the smartphone app in some way. The levels also contain anomalies which, when scanned with a smartphone camera, cause the environment to change in a certain way, usually with the player's advantage - for example, causing a Van to appear in the parking garage so that the enemy's line of sight is reduced, or making the wall vents lost, thus opening an alternative route.

At certain points so in the game the player must make choices that could have consequences later on. For example, an early scene has Black deciding whether to release the asylum inmate from the cell. Then, he has the choice between repeating steam through a pipe to open a hallway, or through a puzzle by photographing a key from the door. Like their approach to the fight, the player's choice is commented on by Red, and affects the end of the game. Bestsellers in the game, players control Red. While controlling is identical to Black, Red does not use a smartphone or CornerGun. Instead, he has the power to assimilate the enemy and take his weapon, which he can then use. And He also uses the warp point, which is in a certain place at every level, move quickly and avoid enemies. Instead of a map, it has a sonar vision that allows it to see where the enemy and the point of the barrel from a distance. Meanwhile Red does not collect evidence, he finds players at certain points, which are used to reconstruct memories.

Information Game Get Even

Developer: The Farm 51
Publisher: Bandai Namco Entertainment
Composer: Olivier Deriviere
Engine: Unreal Engine 3
Platform: Microsoft Windows, PlayStation 4 and Xbox One
Release: WW: 23 June 2017
Genre: First-person shooter And Survival Horror
Mode: Single-player

Source Reference 1 and 2 

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