Hello Steemian !! Good evening Steemian wherever you are Happy Activities Steemian for you who are being. May we all always be healthy and always in the unity of God Almighty. Rejoining @teguhrianto, in this case I am again going to share a beautiful game that makes the world seem impressed while playing. Have you listened to my post reviews in previous posts? Interesting right? I will give you the best review and good and unique information for my steemian friends, hopefully I can get a little bit about game information for my friends all games I will give is Mass Effect. Want to know what's interesting about this game Let's see what's with this game and what experience is given?
Mass Effect is a name that can not be underestimated in the gaming industry. Bioware's cool hands manage to blend a franchise with a solid sci-fi concept, a powerful story to keep you interested, memorable characters, to an epic soundtrack. Through his first trilogy, you are not only taken on a journey to save people as a race as a whole, but also interact with the alien race, with their own nature and civilization. Mass Effect is not a perfect franchise, but what Bioware has to offer there is a mix of well executed elements. Something that of course, we expect also from the latest series - Mass Effect: Andromeda.
Bioware Corp., an established RPG game developer since 1995, is well known for his work on PCs, such as Baldur Gate series 1-2, Neverwinter Nights 1, DIRT 1, and Jade Empire. RPG genre that they release, usually have a storyline that is free aka non linear storyline, where the story of the rpg-rpg they developed it is very interesting and emotional gamers. Mass Effect is the latest work of Bioware, which combines all the fun elements of all the rpg games that it creates. An rpg using a 3rd person! Us point like OTS mode in The Witcher rpg.
You who had read our preview article before seems to have gotten a little picture of what it is Mass Effect: Andromeda. We ourselves are indeed confirming that the various problems of animation that had been discussed in cyberspace is true. That there is a clear problem with motion presentations to the facial expressions of each character that make his experience a little bit disordered. But behind all the problems, Mass Effect: Andromeda still brings a lot of new things that deserve to thumbs up, especially from the mechanics of gameplay and stories that exist. So, what is actually offered by Mass Effect: Andromeda? Why do we call it a game that feels neat? This review will discuss it more deeply for you.
Once in a distant future, 2183 AD, 35 years after the discovery of the Prothean artifact, a genius alien race that has long been extinct for 50,000 years, on Mars. Humanity enters a new chapter in world history as well as in the history of the universe. Most of the countries on Earth have united to form a BUmi government called the Alliance, formed as human representatives in the Milky Way galaxy.
Thanks to the discovery of the artifacts on Mars, whose results are referred to as Mass Effects, rendered the human race capable of developing its science and technology jumped rapidly and highly developed. Mankind can eventually explore out of the solar system, making human colonies outside of other solar systems. Galactic explorations also deliver the human race to meet with alien races that are also equally clever. There is war and peace, to maintain the stability of the galaxy, the human race is invited to become a member of the galactic community, joining other alien races.
The symbol of the guard and peacekeeper as well as the Milky Way's Milky Way government is the Citadel Council, a gigantic space station, the work of the Protheans. The leadership in the Citadel Council was dominated by only three first class alien races, Turian, Asari and Salarian. Other alien races, such as Krogans, Quarians, Humans, etc. still categorized as a second class race. This distinction is based on an assessment of the progress of civilization of each Alien race. However, Turian and Human races can work closely together, evidenced by the joint creation of a Freegat Spaceship for the Alliance, named Normandy. This battleship has a stealth technology, capable of disappearing from enemy radar, very expensive and still Prototype.
Led by Captain {Colonel} Anderson, the ship was on duty for the first time, entrusted with an objective mission to secure an artifact just discovered by a team of human archeologists in a colony of Eden Prime belonging to Earth, located on the planet Hydra. The investigators to be sent to the colony were under the leadership of Lieutenant Commander {Major} Shepard, the main hero in Mass Effect. Shepard's assignment was also accompanied by the Spectre (super-elite Soldier of the Citadel Council) Nihlus agent, from the Turian race.
The security mission goes awry when the non-organic alien race {robot}, Geth, suddenly invades the Eden Prime colony and kills anyone who moves and robs the artifact. The Geth Invasion also unveiled the existence of one of the defective Specters' agents, Saren, of the Turian race as well. He was also the leader of the attack. One of Shepard's men was killed by Geth in Eden Prime, which made Shepard insist on capturing life or death and overhauling the motive of Saren, the Traitor of the Specters. The alien attack on Eden Prime is just one of the first episodes of a very dark history of the Milky Way galaxy.
Andromeda itself can be positioned as a "side story" of the first Mass Effect trilogy. One point between the second and third series, the alien human and alien alliance has decided to occupy a new area outside the Milky Way galaxy. With Andromeda as the nearest galaxy, the long journey finally begins. Referred to as the "Andromeda Initiative", each race sends no more than 20,000 people in a cryo sleep with a journey that takes up to 600 years. Each of them is led by a Pathfinder. As you can predict, you play either Scott or Sarah Ryder, a Pathfinder who must deal with his destiny after their father - Alec Ryder died doing his duties as an earlier Pathfinder. So the foundation of the "new" future of mankind in Andromeda, your task is not as simple as imagined. Especially considering that all the worlds that are suitable for you to live based on research conducted in the Milky Way turned out to end up into a different world. Each of them contains a foreign civilization with conflict within it.
So your task as a Pathfinder ends up far more complex than imagined. That you begin to make every one of these worlds worth living in, to ensure you are successful in handling conflict in a new civilization, interacting with the alien race that inhabited Andromeda first, and looking for Ark planes containing other Milky Way races that end up missing on the journey mysterious. Still not bad? Seedling of conflict between races that already exist in the Milky Way was "carried" to Andromeda and made Nexus, the giant space shuttle that became the home for the Andromeda Initiative is ending not as comfortable and as safe as imagined. While on the other hand, there is a race named "Kett" who seems unhappy with the presence of the various races of the Milky Way in Andromeda. His intersection several times with Ryder reveals a racial interest led by a person named Archon to the mysterious Andromeda technology called Remnant. Surprisingly, Ryder is the only person who is able to unlock the secret of this Remnant, especially thanks to the implementation of AI called SAM which is now fused together with his body.
So, what kind of challenges must be faced by Ryder? What unique races will he meet? What evil plan does Archon and the kett want to achieve? You can get answers to these questions by playing Mass Effect: Andromeda this.
It's been a tradition since 2004, Bioware, who originally was a special PC rpg developer, began to glance at the console rpg market. At that time they released GROSS 1 and Jade Empire to Xbox 1, after which the PC version was released a few months later. The nextgen console era, Bioware released Mass Effect to Xbox 360 first, a few months later turn the PC version was released, in mid 2008. Bioware did not forget the pc gamers, they helped the development of Aurora gfx engine on 2nd version of PC and NWN 2 {Obsidian} and The Witcher {CD Projeckt}.
Unlike other rpg pc developers, who are less good at storytelling a good story for PC rpg. Bioware is very concerned about delivering the story line in a game. Moreover, they are more expert in making non linear storyline rpg. Mass Effect was not spared from the form of the story. Bioware is even a step ahead in creating a completely new space and time setting, just for the rpg genre, especially on PC games. Era of Science Fiction {Sci-fi} in the future, the battle takes place by using laser assault rifles and in astronaut-style armor. Not only that, they also developed the gameplay mode towards open aka to open ended gameplay.
Setting this RPG game is in outer space, towards the end of the 22nd century. Gamers will explore the Milky Way Galaxy, visit the cluster-cluster system scattered everywhere, each cluster system consists of several solar systems, and each solar system has several planets. However, of the many planets that are in a solar system, only one planet can be explored by landing a multipurpose armor, Mako. The other planets can only be surveyed from outer space via Spaceship Normandy.
Every planet or system that exists anywhere, is free to be explored by Gamers as long as it already owns and leads the crew of the Normandy ship. Gamers will not directly become the Normandy commander, it takes some quests to be solved first. Every planet visited by gamers generally has a barren land surface, dominated by lowland, there is also a highland of hills and mountains, but there are also planets that have wet soil because it is adjacent to the waters aka coastal areas. Gamers do not imagine every planet that can be visited it has a colony or a big city with natural conditions like the earth, jungle, rivers, lakes. Because the natural conditions of the planet like that, nothing in this game.
Generally the planets that can be landed by the gamer, only inhabited by a group of miners or research teams, in addition there is also a planet that serves as outpost outpost, a kind of mini headquarters inhabited by civilians and the military. The shape of the buildings that exist in every planet of all sorts though often somewhat similar to each other. Planets that can be explored by land, there are also various natural mineral resources, satellite ruins, ex-residents corpses, treasures scattered in various places. All gamers can find if they have high patience, because every map in a planet that size is very wide, far exceeds the size of the battle maps that are in the game Unreal Tournament 3.
Some of the solar systems that exist, do not have a planet that can be landed, instead gamers will land to a Spaceship floating in space. Of course, the way it landed was almost like landing on the planet. Gamers do not imagine landing Normandy into another Space ship is like a Spaceship simulation. Switching between solar system to another solar system or from one cluster system to another, is done by directing Normandy in the intended direction. All that can be done in a Galactic map that is in the middle of Normandy. Galaxy map that serves like the navigation system in Ebon Hawk in RPG GROSS 1 or Dragonfly in rpg Jade Empire. However, the planets are much more numerous than in GROSS 1-2.
Mako, this multipurpose armored helicopter, is an armored and shielded vehicle with machine guns and cannons, six large wheels, each suspended very independently, just like Master Chief's jeep in the Halo game. The advantages of this Mako he is able to cross all terrain, hills and mountains can dihahapnya easily as long as the angle of the slope is not too sharp. The body of Mako has a small, slim physique, capable of loading only 3 people. It can not be reversed and the armor remains strong despite falling from a good height.
The disadvantage, despite having armor + light weapons, still Mako not Tank, he is easily injured due to enemy attacks, because the shield layer is thin. Mako can heal itself or with the help of omni-gel. The only way to keep Mako's shield intact, is that gamers need to get out of Mako and quickly attack their enemies with their two men. This mako is removed from the body of Normandy, then plunge ashore using a retaining rocket. After landing, new gamers are free to drive it anywhere, once the gamer is finished on the planet map, gamers will press a button N {default} to return directly to Normandy. How to move this Mako is quite simple, not much different from riding panser-armored in Battlefield 2, but the viewpoint remains a 3rd person view.
First start playing rpg ME, gamers will be exposed to two initial choices of character creation. Gamers want to choose a male or female character, remember only the human race can be selected. After that the character selection, its name, the character's background. The character's background also determines his personality and morality, in which if the gamer is nice, is shown by the rising of the Paragon meter, or being bad, visible from the Renegade meter. Both meters are not contradictory like a meter of morality such as in Jade Empire or 1st KOTOR, both can actually go hand in hand. It greatly influences the dialogue and completion of certain quests.
Then, gamers can choose the selected character class, consisting of 6 kinds. Namely Class; Soldier, Engineer, Adept, Infiltrator, Vanguard, Sentinel. The six different classes are only 3 of them capable of using Bioctic, a force similar to The Force in the world of Star Wars, but not appearing naturally in the body of character but rather emerging from an implant technology implanted into the human body. These implants are able to harness the natural energy that exists around it for use as a defensive or offensive tool. The use of heavy armor can only be used by Class Soldier.
If gamers want to edit the physical characters from the beginning, the face that can be in the brain 1001 way of building. Because that is what will be the most important points that appear in the cinematic scenes. The ugliness and beauty of a gamer's face will be seen very clearly.
After all the character editing is over, once inside the game, gamers will be faced with a clean HUD screen alias very minimalist, all new HUD screen will appear more if there is a battle scene or when gamers press the 'tactical HUD' (default SPACEBAR }. While in Normandy, gamers are free to go anywhere. AI team that can participate in inter-planetary or colony battles and explorations, there are only two squad members, out of a total of six people. The rest, dozens of Normandy ship crew just in the plane only. Some of them can be talked to, some are not.
Normandy not only as a place of dialogue between gamers with six squad members only, but also serves as a place to buy and buy items. Even now, in Normandy, every squad member has its own locker that allows gamers to install or release items from their squad members without necessarily having to take them out of the plane. The atmosphere in Normandy reminds the author of the contents of the Ebon Hawk, but in Normandy the atmosphere is more alive. There is a ship crew who is chatting again, watching the monitor screen, etc. While inside Normandy, gamers can also collect codex entry from several places in Normandy.
Codex entry is not only found in Normandy but from Citadel Station as well, chatting with the NPCs, especially chatting with the squad members while in Normandy. The point of this entry codex is a kind of electronic media containing the background of the world of Mass Effect along with its origins. If gamers are able to collect all the entry codex, gamers will get some sort of badge achievment on the main menu in this game. This Achievment Badge can be achieved if during Mass Effect, gamers are able to complete certain conditions. AChievment is very useful to give certain bonuses to the game if gamers want to repeat this game from scratch or by using existing characters.
Quest-quest in this game quite a lot, especially in terms of the number of side quests that can be found by gamers. Given any solar system only one planet can be landed. Generally this side quest appears from Ctadel Station or as long as gamers are running the main quest, even if gamers first visit a solar system or cluster system, will appear side quest in the journal. The side-quest forms partly look very unique and different than other rpg games.
Increase the level for the first time played, the maximum only up to level 50, if the second time play it reached level 60, the highest. Increase the level obtained if the gamers sdh collect a certain number of points EXp certain, from completing the quest-quest that exist and after killing his enemies. Each level up anyway, obtained 1-3 point talents, similar to the Witcher. These talents points are used to boost the character's skill stats quite a lot and vary. Each class has a stat skill-skills that are very different both in number, form and function. When gamers are able to reach level 20 there will be a class name specialization. For example, the author who uses the Soldier class will get 2 choices of Shock Trooper or Commando class.
Money is found apart from completing quests, as well as discovering the ruins, treasure boxes, where the contents can be valuable items if they are resold. The types and prices of armor suits, weapons, upgraded items are very diverse, depending on the origin of the manufacturer, all of them also have a certain level of level. Depending on the high level that has been gained by gamers. The higher the level of gamers, the better the quality of the items that exist on each seller or treasure boxes. Armor suits and weapons owned by gamers can be upgraded with certain items, immediately made in the gamer's inventory. Inventory model, stat skill, looks simple in accordance with the origin of this game ported, from the console. Not much different from the simple inventory model ala Jade Empire.
Interesting mini games, which gamers are looking for when playing Bioware-style RPG games, there's still plenty to see in this game. It is official, there are only two minigames. First, called quasar, this game is only located at Citadel station only, if lost the gamers will lose money karen Quasar is a gambling tool. Secondly, it is called decryptian and electronic, a kind of hacking shaped similar to the Frogger game. If it fails, gamers have to make up for it with a certain amount of omnigel. This omnigel comes from converting any items in the inventory of gamers or fitting picking up items during the trip. Games Description and Electronics it can only be played if gamers have enough stat skill, which is related to the minigames themselves. Unofficially, there are also other minigames but in the form of a side quest, where if successful gamers will get EXp and money points.
Mass Effect, is a combination of pc game action shooter genre with a typical pc genre RPG Bioware. Why are there any frills of 'action shooter game' .... ??? Mass Effect, wearing a 3rd person view mode, where gamers can see for themselves the astronaut armor he was wearing following his four laser guns on his back and waist. The four weapons are assault rifle, shotgun, pistol and sniper rifle. Even gamers can zoom every weapon he is wearing to focus more on killing his enemies, either from close range, medium or long distance.
The weapon used by Mass Effect is a laser weapon, no more melee weapons, most melee attacks that occur when approaching the target and then hit the weapon towards the enemy automatically. The laser weapons are actually not laser, laser weapons are only in Spaceship, but still wearing bullets. The difference with the present, every weapon that has a bullet magazine that is not limited to the contents of the bullet. Actually the magazine is a mini bullet-making factory shot as fast as a laser. As a result the weapons are easily overheated. that is why it is not the number of bullets that are available but the meter is over heat on each weapon. This technology is also owned by other alien races.
The same 3rd person mode in The Witcher's rpg, combined with tactical troop movements in the Gears of War action game. For gamers who have tried or have completed the GOW, will realize how similar the way ME fight with GOW. It is depicted from the strategy of the characters that exist when taking a firing position, sheltering behind a wall or pile of things, then shoot the good enemy while standing, running or crouching. The 'friendly fire' incident does not exist in this game, because by default, Mass Effect turns off the option and can only be turned on if gamers want to edit the 'config' file.
Control of characters in ME is not much different from GOW, especially when there is a battle. Gamers can order their squad member to 'attack, hold, move, regroup'. All just use a combination of kibord + mouse with easy and simple, typical pc action shooter. The 2nd Team AI team (squad member) skills while fighting with gamers, their versatility is good standards. While traveling on a planet, the writer using the Soldier class feels helped by AI team that is capable of Biotic and Hacking. But if used in combat, looks standard way of tactics and strategies, be it AI team and enemy AI. However, the element of action shooter it is still very fun to be enjoyed.
Is it any good for the two Squad Members if gamers feel the game is too easy to pass ?? It depends on the gamers themselves, like fighting a la Rambo or together Squad Member ?! The author feels that a long time to finish all the rpg pc game ala Bioware full 3D, whether or not Squad Member no problem. Because the author likes to leave the squad member far behind, on the grounds that they survived the death or seriously injured. Simply the hero is suffering, by going alone to the front line. Plus, the number of squad members are only 1-2 people who can join the fight, so it must be really guarded. Another thing if that can fight, more than 2 squad member.
If there are gamers who complain, what's the difference this game with shooter games ala 3rd person view other ?? a kind of GTA action game, Max Payne, Just Cause and GOW ... is it because MAss Effect has more stat skill. Actually, it's a big mistake, because Mass Effect is not an action game but a genre RPG game. However, until now there has not been a single full 3D rpg pc genre that prioritizes the use of fighting elements ala game action shoot with laser weapons. So the action shooter element ala Mass Effect is a uniqueness of its own. The result, a real time action rpg, is very interesting. Only Jade Empire also has elements of firearms, although the weapons they use are much different but still include gunpowder guns and very limited usage levels. Because gunpowder is only a side element in combat.
The quality of the stories conveyed through the cinematic scene, very real effect on the emotional emphasis and touch the author's feelings. The main storyline though impressed non-linear, still gives a strength of its own and encourage writers to keep a close watch every step taken by the author during this game play. Story stories from start to finish really give a surprise accompanied by a super climax ending. Why super ??? the last writer felt the ending of a kind Mass Effect, only at the time of the author graduated 1, 2004 ago. Final ending there are only two pieces, depending on the decision to be taken by gamers, want where the choice.
The very interesting element of romance, for the size of the rpg pc, is really as good as in GROSS 1 and Jade Empire. Moreover, if gamers choose male characters, can tempt ke2 girls characters from its squad member. Similar to the romance element in Jade Empire. The difference, if successful gamers in romance dialogue with their partner, will get "ending" ends in bed.
Bioware, the first time to use gfx engine owned by other developers, because Bioware has long been accustomed to using gfx engine AURORA for full 3D rpg pc, dr NWN 1. Now, they use gfx UE3, a gfx engine is in demand by developers of pc games genre action shooter. The main disadvantage of Aurow's gfx Aurora is two sized game saves and the more suitable engine to make a small map.
One of the gfx engine that is able to overcome the two main weaknesses of engine Aurora is Unreal Engine 3 {UE3}. UE3 is able to make the size save game in this game sharp sharp when compared with the Aurora engine, even UE3 is very suitable in making the map size is very broad. Where the setting of this game is outer space, with the number of planets that need to be explored.
The planets, though largely empty, consist of only the lonely fields, hills and mountains of alien animals, remain rich in the details of the weather. Visible in the sky, there is a view of the moons, or stars or other planets. There are planets that are often picked up by meteorites, or by snowfalls, pastures, or even planets filled with dangerous gases. All of them are described as distinct and distinctive in detail. Splash of dust and soil due to the movement of Mako with high speed. Moreover, the size of each planet's map is truly extraordinary. An alien animal that the author encountered only 4 new.
The Citadel station, a Normandy freegate, is portrayed as quiet but crowded. Lonely in the design and shape of the buildings look simple, but crowded will be many details of NPC characters are busy with their respective activities. There is also a pretty beautiful building design in Mass Effect, the building is new if gamers continue to follow the main quest. The size that looks small but broad can be felt the difference by gamers. For example, inside Citadel station, not only consists of one part, but there are many kinds, there are Citadel Tower, Citadel Embassy, Citadel Wards, and so on. So it is with small buildings that exist on other planets. The main setting of this game is in outer space, so gamers do not expect there is a name splashing rain, the alternation of day and night like on planet earth.
The extraordinary face detail of the character is one of the main advantages of UE3, every scratch on the face, facial expression, animated motion of the hero and his squad member's ke2 when fighting, is really real graceful. Only his enemies in combat do not look as good as the hero character. Indeed, some of the NPC faces of the alien race look identical to each other, but are somewhat different from the faces of the human race. A little more variety.
Fun gfx UE3, enough with dual core cpu + ram 2gb + ge 86GT / radeon hd26xt ddr3, all smoothly with gfx all high option. Loading between maps includes pretty fast.
The dialogue form of conversation in Mass Effect is changing more flexibly, like a clock shape, rather round. Selecting some text of conversation is easier to be directed to than the form of dialog in rogue games made earlier by BIoware. Like the whiz at The Witcher, Shepard, can talk to every NPC and squad membernya. The emotions can be a little fluid, not as cold as the Geralt the Rivia. NPC speak, especially from alien race has its own characteristic, all of them use English.
The battle scenes are also accompanied by exciting sound effects, like a real action shooter game battle. Crowded, frenzied fear and fighting spirit feels really fitting. The music, no doubt, from the beginning to the end everything is beautiful. Especially music when the ending credit title, really very impressive.
Oh yes ... every time gamers travel in space, exploring every solar system or planets, successfully complete all the available quests. The results of that success will be seen when gamers return to Citadel. Every elevator ride, there will be sounds of news that describe the final results of the decisions taken by gamers. Not only that, every gamer brings 2 squad members a walk in citadel, through the elevator as well, they will both talk themselves about each background. A very interesting thing.
Weakness
1. An animated problem that is hard to ignore
2. The side mission design feels lazy
3. Motion feels stiff
4. No Paragon system - Renegade
5. The "tower" system is stale
6. Non-memorable support characters
7. Animation of fragile planetary movements frustrates
8. No "Animation Skip"
9. Can not set the behavior of supporting characters
10. Auto-cover system
11. There is still a bug/glitch
Advantages
1. Cool world design
2. Gameplay is solid
3. Freedom to build character skill
4. Exploration with Nomad is exciting
5. Still full of choices that tickle morals
So you find out from Mass Effect: Andromeda is an experience that is inflicted by a variety of small problems that are too much to ignore just like that, impressing it as an unkempt RPG action game. To illustrate it, you can imagine a child's painting with fantastic detail. That in every corner, he managed to draw big mountains look rocky, the sea was wavy, and the grass was rocking. Unfortunately, the child colored it wrong. The mountain he colored with black, the sea with the color pink, and grass with blue color. Faced with Mass Effect: Andromeda is not much different from seeing and enjoying paintings like this. Bioware is actually building a solid new foundation for Andromeda, but unfortunately, there are so many bad things that just grab the discussion about the quality. Your eyes are too focused on the "wrong color".
Mass Effect: Andromeda can be simplified as an unkempt RPG action game. He has a solid gameplay with the freedom of building fantastic characters, but has presentation problems on every corner. Motion animations, facial animations unable to project emotions appropriately, animation of planetary moves that are so old and boring, the problem of user-interface presentation, until just a sideline design that ends lazy. And on the other hand, he has implemented some cool things like exploration with Nomad is quite exciting and also the translation of your role as a Pahtfinder in the right gameplay. One other disadvantage worth talking about is the decision to create a cover system, which is in fact essential for a third person shooter game, to be automatically triggered. An absurd decision that just made him feel unresponsive when entering into a chaotic battle scene.
So, does Mass Effect: Andromeda deserve to be glimpsed? With the quality that he offers today, we would recommend you more to wait. Waiting for a remedial plan like what Bioware offers in the future as well as looking forward to a price that has the opportunity to go further down. The fact that it contains a story that re-started everything from scratch and did not continue the first Mass Effect trilogy also makes it unnecessary to play quickly and vulnerable spoilers. We ourselves hope Bioware learns a lot from what happened with Andromeda.
Developer : BioWare
Publisher : Microsoft Game Studios
Electronic Arts
Director : Casey Hudson
Designer : Preston Watamaniuk
Programmer : David Falkner
Artist : Derek Watts
Writer : Drew Karpyshyn
Composer : Jack Wall
Sam Hulick
Richard Jacques
David Kates
Series : Mass Effect
Engine : Unreal Engine 3
Platform : Xbox 360
Microsoft Windows
PlayStation 3
Release : November 20, 2007
Genre : Action role-playing
Mode : Single-player
Thank you but it is too long and time consuming for a game review.
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sorry if you take your time in reading culture is it to read so that we are both not fooled into something @piszozo
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yes, I have follow
thanks for the support of @iamrillu
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