I've been working really hard the last few months putting together this rig and newer model for Skyfear's animation. (Skyfear is a game I'm developing: https://www.protoriastudios.com/skyfear)
This newer version has twice as many bones in the rig as the previous model and also more fluid rigging design. The model itself is less than half the tris count as the previous as well, making it a better fit for gaming. I've been working really hard to keep as much detail as possible while keeping the shape simple.
I'll be showing more progress as it happens! Also sharing my book very soon.
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Hah! I love these kind of game dev posts, thanks for sharing! Would be awesome to see what it eventually turns out like.
I've actually been doing some "historical" gaming posts lately, covering noteworthy games released in certain years (just made two about 98 and 2000) and just curious if you get you dev inspiration from some specific games/times in gaming history?
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Yes, actually! The early 2000s were terrific for gaming. A lot of my favorite titles were on the PlayStation 2 and to this day remain an inspiration to me. To name a few, God of War 2, Killzone, FEAR, Eragon (horrible adaptation but fun gameplay!), Lego Star Wars, Battlefront... I know a lot of gamers are nostalgic for Nintendo stuff, but I acquired my passion for games with PlayStation.
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It was sort of the same for me - the whole Nintendo "thing" just flew past me (might be because of where I lived) and most of my gaming was all PS
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Tail rigs are nightmare. Especially when they're prehensile. That is all XD
(I actually hate rigging in general but anyway)
Dragon is looking pretty good.
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Thanks! Rigging/animation is definitely not my specialty and yet I must've picked the most difficult creature to make a game of, lol.
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I love animation! Hate rigging though XD But you get through it to be able to do what you want to do. And yeh these bloody...hexapeds! Are a pain to rig and animate aren't they XD But it'll all pay off for you probably have heaps of people waiting for this game :)
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