We will break Factorio, my computer or both in this new series with a Multi Mega Base concept. The goal is to build an all train network mega base capable of 2,000 science packs per minute. Then, I will complete the Space Extension mod for fun and additional pain. Once Space Extension is done, the Multi Mega Base will begin. THe first mega base will be replicated so the map will generate 4,000 science pack per minute. Then again for 6,000, 8,000, 10,0000 ....... Till we break Factorio or my computer (or me now that I think of it!) There will be tears of pain from, yours truly, VideoGameGeek. Yes there will be tears.
To add challenge, this will be a rail world with the aliens set to migrate and expand.
Please help the cause by liking, subscribing and enjoying every video in this series. Thanks!
Disclaimer: I tend to upload many videos per day so watch them at your leisure - don't worry, they will be here ready for viewing till the demise of the internet. I will read comments but, won't be able to respond instantly - please be nice and respectful.
▶️ DTube
▶️ IPFS
Ok some of my thought on Robots and the nerfs:
most of the time I don´t use logisticbots, because they are unreliable, unpredictable and not constant. I´m a dude who optimize my factory based on calculations of mass-in and mass-out, witch needs “constant” variables and logbots are not very constant things. I like belts and the only time I use logbots is to manage my lumber.
I build my factorys, like this, to the point I start the first or second rocked, as you sad there is no endgame.
Constructionbots are awesome! I build them as fast as I can get them. Building by the numbers is a boring task, the developer are aware of this fact so they nerfed the bots by putting the constructionbot hither up the tree (nearer to the start) and the logistcbot farther down.
Soren Johnson sad in his podcast Designer Notes (part 3 or 5 I don´t remember now) that the player will optimize the Fun out of the game. The Fun phase (for the most Players) is at the start of the game, when they haven´t figured out how to build a factory that can fulfill the “win condition”. Befor the “Nerf” this players raised to the logbot and never touched a belt again, this wasn´t fun at all, so they nerft them.
Wube Software knows about the power fantasy, but they have to build there game around the players who “brake” the game to win it, and they know about Modders and they count on them.
I don´t have to tell you what landfill was befor. if they ever “remove” the Bots it will be an option or an Mod like Landfill (shipped with the game), they wont trow them away they payed people to build them.
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit
I agree with your post. Thanks for taking the time to write it. I should make clear that I enjoy playing with both belts and bots. I actually agree with the bot tech being moved to pink/yellow science as it forces players to do belts for a long time. My complaint is that they didn't think about players who like to build mega bot bases at all. So, nerfing bots would make a large part of the player base very angry. On YouTube, I have a series called "Belts to Giga Base", where I launched a rocket using only yellow belt and stone furnaces which got me the Logistic Bot Embargo achievement. I'm a mega baser and like to have over-powered options to get more-faster so the bots do get you there :D
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit