Are you an early adopter (paying full price) gamer?

in gaming •  3 years ago 

I'll go ahead and answer for myself first: No, almost all of the time I am NOT an early adopter of games and will almost always absolutely refuse to pay the release price of games. There are a number of reasons for this but mostly it is because of the fact that the model of the game-sales world is one where they have a maximization of profits model in place that intentionally drops the price of all games after a certain amount of time. If you have the patience, you can get games for a much lower price if you just wait a while.


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I may be making an exception to this rule very soon though because Horizon: Zero Dawn was one of my favorite gaming experiences of all time and is one of the only open-world games with complicated controls that I actually completed. Normally, I put a game like this down for too long and then when I rejoin it, I have no idea what the controls do, get my ass handed to me in all battles, lose interest, and turn it off forever.

There have been very few exceptions to my "I will not pay full price" way of purchasing over the past few years and I got burned on 2/3 of them. I paid full price for Final Fantasy 15 and Final Fantasy 7 remake, both of which I thought were massive disappointments. There is controversy surrounding my opinion on both of these titles, but for the most part I think that about a decade ago Squenix started focusing on making the hair on the characters super-realistic and devoted significantly less time to actually having a game that is fun to play.


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Other aspects about both of these games and in-particular FF7 remake were these areas that had fences or just hand-rails that a normal person could easily just hop over, but for you and your party, they are impassable. This is just lazy game design... but hey! At least the hair looks fantastic and realistic, right?

I paid full-price for both of the FF games and have been kind of raging about it ever since. I have completely lost faith in Square-Enix as a company and game-developer because of them. I will not fall for the early adopter trap with this company ever again.

There is only one other game that I paid full price for in the past several years and I actually got this game on the day it was released


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Kena: Bridge of Spirits was not a perfect game, but it was damn good and certainly better than either of the aforementioned Final Fantasy games. It also had a release date price of $30 instead of the usual $60 that games of this magnitude try to eek out of their customers. The game had its flaws, but nowhere near as many as the other two games I paid full price for.

Now I find myself in a bit of a conundrum though because I really want to play the new Horizon game but it is sitting at $60 and because of the company and the game's notoriety, this is unlikely to change for quite some time.

At the moment I am in a holding pattern because I literally just started playing Red Dead Redemption 2 and if I pick up Horizon I know that I will walk away from RDR2, probably forever.

So what about you? Are you a full-price paying gamer who can't wait a few months? Or do you bide your time like I do and shop the bargain bins in the hopes of finding something great?

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One of the most enjoyable things I've played in my life. Everything was absolutely beautiful; the music, sounds, animation, story... So. Beautiful. It pulls the heartstrings and builds an enthralling history and story. I want to know so much more about the universe ember labs has created here. It's like having a Pixar movie in the palm of your hands.
Gameplay wise, I was pleasantly surprised how fun the combat was. Simple 'skill tree' system is enough to add a sense of progression, without taking away from the game with something unnecessarily complex. Combat itself is smooth, and at times a welcome challenge. The puzzle and platform aspects felt natural and exciting.
Once again, truly a phenomenal piece of work. I really hope for a sequel, prequel, or anything else from ember labs. Well done y'all.

Ember Labs really came out of nowhere didn't they? I had heard they were an indie studio but when the credits were rolling at the end of Kena I was stunned to see hundreds of names in the credits. I guess they aren't so "indie" as they are "new."

Dragon’s Crown received a rather chilly reaction back when it debuted on the PlayStation 3 in 2013. It wasn’t due to the gameplay, the story or even the soundtrack — no, the majority of criticism focused on one thing: its art style. Vanillaware is renowned for its unique artwork, but this game proved too much for many to handle, prompting them to hurl insults at Director George Kamitani and him returning some in kind. And in the end, that’s what the game became mostly known for: two overtly-sexualized characters and the controversy surrounding them.

Now in 2018, Dragon’s Crown has arrived on the PlayStation 4 in the form of Dragon’s Crown Pro, offering everyone a chance to experience the same magic that many so tragically overlooked five years ago. And same is the operative word here, as there is nothing particularly noteworthy that separates this remaster from the original. Sure, there’s 4K graphics and a remastered orchestral soundtrack, but there’s absolutely nothing new in the gameplay department — or just about anything else for that matter.

Therefore, if you didn’t like Dragon’s Crown in 2013, then there’s nothing here for you; and if you did like it, then maybe the 4K graphics and remastered soundtrack will be worth giving it a second go (remember to upload your save data from the PlayStation 3 or Vita version!).