A common opinion of the gaming community nowadays is that it's a waste of time. But what if I told you, it's a way to deal with mental health issues?
In the past, games have been seen as a waste of time and have been associated with negative connotations. However, in recent years, more and more people are coming to realize that video games can be therapeutic. In fact, there's a whole new genre called 'emotional health games'. These games help those who struggle with anxiety or depression by providing an outlet. They also have benefits for those who play them as well. Video games have been shown to reduce stress levels, improve cognitive functions and even be an escape from reality for people dealing with addiction.
This blog post will explore the ways video games can help mental health and why they should not be seen as a
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The History of Gaming
The history of gaming has been intertwined with the history of humanity. From small children playing games to adults playing games, everyone has incorporated gaming into their lives. As time passed, video games became more sophisticated and in the 1980s they became a household item.
Today, most people can't imagine life without video games in it. Gaming is now an integral part of many people's lives, including children and adults alike. Video game addiction has become a global problem, with 12% of gamers who play at least three hours per day being addicted.
How can video games be therapeutic?
Video games are not just entertaining; they're also therapeutic when they're used for this purpose. There are many different types of emotional health games that provide positive benefits for players. These benefits include but are not limited to reducing depression symptoms and anxiety levels, improving cognitive function and providing an escape from reality for people struggling with addiction.
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How video games can help mental health
Video games have been shown to reduce stress levels, improve cognitive functions and even be an escape from reality for people dealing with addiction.
For example, the game Second Life is a good example of how video games can help mental health. The game is used to treat PTSD patients by recreating their traumatic experiences in a safe space. This has been shown to help the patient heal faster than traditional treatments.
Games are also powerful tools for those who are recovering from addiction or that are managing mental illnesses like anxiety or depression. Some of these games are specifically designed to be therapeutic, while others are just an enjoyable way to pass time.
Why gaming is not a crime.
Video games should be seen as a positive hobby rather than something that's a waste of time. Games themselves are very diverse and there are many different types you can play. The most common argument against video games is that they take away from your life. For example, you could be playing the game for hours on end instead of cleaning your house or doing homework. However, this is where you have to look at how much time it takes to play the game. It may only take an hour to beat it which leaves plenty of time for doing other things. This argument also implies that people who enjoy gaming are lazy because they simply want to be entertained. To say that someone is lazy just because they enjoy playing video games is not fair to everyone who participates in gaming activities.
There are many benefits to playing video games which include stress relief, improvement in cognitive functions and reduction of addiction symptoms among others. For example, studies have shown that those who played video games experienced less anxiety and had lower heart rates as well as improved moods afterwards (1). Gaming has also been shown to improve cognitive functions such as general knowledge, memory recall and problem solving skills (2).
Video games offer a way for those dealing with anxiety or depression to cope with their mental health by providing an outlet and allowing them to escape reality for a little while (3). Video games like 'Forest' by Gamechanger Labs, Inc., provide virtual scenes where players complete various tasks such as chopping wood or collecting objects