Sound Design in Games: Half Life

in halflife •  6 years ago 


This is a video I originally uploaded on the 27th January 2018 on YouTube (

)

I wrote an introduction article on my Steemit blog! (https://steemit.com/introduceyourself/@cheecken/hey-my-name-is-cheecken)

Half Life is an industry defining game. In this video I take a closer look into the sound design of Half Life. What do you think of the video? Please tell me in the comments!

Join my Discord for video notifications: https://discord.gg/ZhfQ4Vk

SOURCES:

Half Life Cut Sound Library
https://tcrf.net/Half-Life_(Windows)/Sounds

Kelly Bailey Biography
http://half-life.wikia.com/wiki/Kelly_Bailey

What is a DSP?
http://www.analog.com/en/design-center/landing-pages/001/beginners-guide-to-dsp.html

VOX voice lines by MarphitimusBlackimus

Grunt Speech System by MarphitimusBlackimus (should apply to VOX aswell)

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You're right. It's not loading. The case is that these load to a server for about 2 weeks, get compressed, THEN they go to the IPFS network - which is like torrents. In a certain timeframe, if you have no peers or seeds for the blockchain data, then the video is impossible to watch. That's why.. I think Dlive might be a better solution.